Fixed 2H Blunt Animation to match Live
Melee bots (with no mana) will now sit when not full HP and out of combat.
Merge branch 'master' of git://github.com/Siroro/Server
Memory leak work around for perl, should play better with events that call other events now.
Added some missing bufffadebyx functions to lua mob
Changed how item faction bonuses are cleared.
Coverted melee and magic runes to use bonuses.
Removed all the old rune flags now that none of them are used.
Fixed issues where runes would not fade properly if damage = remaing rune amount
Fixed issue where runes would stop absorbing damage if you had multiple runes.
Tests for hextoi, hextoi64, atobool

const hextoi / hextoi64 / atobool. null check for each. tests for each.
Merge pull request #133 from KayenEQ/master

Rune revisions and fixes
** Fix for RoF clients not displaying Augment Restrictions in the Item Info window.
** Change to Client::SummonItem() to enforce valid item/augment combinations. (Run the optional sql file first, before posting any
SummonItem() failure issues in the forums.)
Merge pull request #131 from Siroro/master

Pull Request from Siroro/Server
Merge pull request #134 from addtheice/master

Tests for hextoi, hextoi64, atobool
Fix for name/account discrepancy in \\zone\inventory.cpp.
Rearranged/condensed code snippets in Client::SummonItem().
Added 'augslotvisible' check to augment validation in C::SI().
Further refinements to root, charm, mez and fear behaviors.

Updates to a few rule due to new/corrected parse data.

All behaviors defined from weeks of extensive live parsing

Root Break Chance from DD now will scale based on level difference.

Root has a baseline aproximately 6% chance to break per check when target has
at 0% chance to resist spells.(ie green cons 60 levels lower with tash).

Fear has an approximately 70% chance to trigger a resist check each tick
to determine if it will fade early. (no baseline break chance)

Charisma less than 100, gives -20 resist mod to intial fear casts
Charisma from 100 to 255 will progressively reduce this mod to 0.
Charisma DOES NOT effect UNDEAD fears

Charmisma less than 75 significantly increase CHARM/MEZ/LULL resist rates.

Mez spells will now also use charisma resist check, as they do on live.
Merge pull request #135 from KayenEQ/master

Further refinements to root, charm, mez and fear behaviors.
Fix for bot guild script failures.
MOVED 'load_bots.sql' and 'drop_bots.sql' into this repository. (They are updated)
Fix for wizard innate crits when they have no chance otherwise
Spell Effect Updates.
Implemented fail chances for SE, Gate, Succor, FeignDeath.
Minor fixes to haste bonuses to allow for negatives.
Rule added for Succor failure rate.
String updates
Level requirment for Summon Corpse spells
Implemented SE_NegateIfCombat
Merge pull request #136 from KayenEQ/master

Spell Effect Updates.