Almost have FollowPathAI done
First iteration of FollowPathAI done

FollowPathAI is not quite where I want it, but this is a start.
Little formatting changes
Refactoring and polishing

I refactored some stuff dealing with Libgdx's Timer class, and I
polished the warping animation. Check it out!
Merge branch 'master' into attack_stuff

Hopefully cleaned stuff up. I was able to play
and my stuff still worked.

Conflicts:
	rpg/src/com/me/rpg/Character.java
	rpg/src/com/me/rpg/Direction.java
	rpg/src/com/me/rpg/NonplayableCharacter.java
	rpg/src/com/me/rpg/PlayableCharacter.java
	rpg/src/com/me/rpg/maps/Map.java
	rpg/src/com/me/rpg/maps/PrototypeMap.java