Manually clean up paths.

Using code:set_path/1 with very large paths is very slow on larger
projects.  On my mid-sized project, it seems to take around .4s per
call.  Emulating the call with direct path removal (using
code:del_path/1) seems to be quite a lot faster.
How about renaming the fun to `cleanup_code_path/1`, as this module is a collection of many unrelated funs?