Makes dice use overlays
Standardizes attack messages to always show the attacker first (when there is an attacker).
Replacing some fo mob in viewers() show_message() with visible message().
Simplifying some message code in a couple places, fixing typos and span classes.
[WIP, Do not Merge] Mulebot lag fix

Work in progress for fixing the server crippling MULEbot lag.
Debug stuffs will be removed when all cases of lag spikes are
successfully replicated and removed.

Please comment your methods of replicating this bug, and I will work to
patch it.
Fixes ex_act() destroying too much shit

Borg modules are safe
So are items with bomb protection
Items in people who wear bomb-protective gear are safe too
Fixes being able to rip posters more than once by opening multiple confirmation windows beforehand.
Fixes the new AI lawcap config option

Previously, it would include null entries in some of the lists, which
meant that the total law amount would be grossly exaggerated.

Fixes #5846
Makes table climbing while restrained take twice as long.
Making tablepush and climb_table procs a bit more oop.
Fixes typo in glass table climbing message.
Table-pushing someone is now logged.
Adding a check to table climbing to return if table is destroyed mid-climb
No more fire inside walls

No more fire inside walls
Some changes to Blood and Replica Pods, adds more vars for allowing Replica pods to clone without an intact body, sets replica production to 1 for faster cloning, makes you a plantman/woman 100% of the time
Fixes ausbushes icon_state for the subclasses
Acid protection for Biosuits, Ninja, and DeathSquad

- Biosuits, Ninja armor, and Deathsquad armor are now immune to acid.
- Deathsquad armor is now also fireproof!
Another buckling fix

Fixes #5730

The ride never ends
Fixes saltshaker icon when adding salt to a condiment bottle.
Changes Gargle Blaster description
Merge pull request #6130 from phil235/AttackMsgStandardizedFormat

Standardizing attack messages to always show the attacker first
Merge pull request #2 from tgstation/master

Fix my own branch,
Update say.dm
adds winter coats and changes labcoat toggling
Infinite loop fix!

- Fixes an infinite loop that was causing the worst of the server
crushing lag. MULEs not set to return home will properly process their
loading/unloading procedure if instructed to proceed to a location it
currently occupied.

- Removed the debug bits.
Merge pull request #6034 from Jordie0608/whatwerethechancesofthishappening

Makes dice use overlays