Adding some heavy annotations to the EntityCreatureBase class, tidied up a few thngs, implemented water/lava suffocation, the Dweller now uses that instead of it's own personal code and added a nice way to check if a mob is hostile using vanilla code: isCreatureType(EnumCreatureType.monster, false) will return true if the mob is hostile regardless of it's creature type, great for mods like MyTown for mob protection.