Clean up some excessive logging, add Touch operation to CopyOnMark.

Some excessive logging was moved to Debug log instead, especially the QueryInterface calls.  Goal is to only log errors, not everything, unless we are in debug log.

Add Touch operation to the CopyOnMark for files that already exist, instead of making it an error.  File is there, it's good, we don't overwrite what is there. Touching the file makes it sort to the top of most recent.
Generalize build target post script to use ConfigurationName.

So that we can copy build targets without them needing tweaks.  Build zip file based on ConfigurationName.
Create build target for Lords of the Fallen.

This uses LOTF configuration name to create the target build, including output zip file.
HOOK_SYSTEM32=1

Adds all Mikes' 1.0 shaders to ShaderFixes.
Adds proper d3dx.ini file.