SCI: script patch for qfg1ega (fixes bug #6407)
throwing rocks at bird's nest, running ego gets
stuck
SCI: revert r55034, fixes bug #6539
original bug wasn't solved properly
will reopen the original bug #5334
and figure out that one instead
HOPKINS: Add a check for another sound related to frames removed in the Polish version. Fix for bug #6591
SCUMM: Correct file size for Dutch Windows demo of Let's Explore the Farm with Buzzy.
SCI: text16 GetLongest() changes fixes bug #5334
also fixes bug #5159
also fixes Japanese line wrapping (hopefully)
SCI: fix bug in text16 / GetLongest()
SCI: fix another bug in text16 / GetLongest()
SCI: text16 Shift-JIS font switch fixed
fixes Police Quest 2 Japanese intro and others,
where the internal SCI font was used and not
the Shift-JIS hires font
SCI: add support for \n and \r in Japanese text
fixes Police Quest 2 Japanese intro
thx to wjp for helping
SCI: bugfix in GetLongest() for Japanese SQ4
SCI: GetClosest() bugfix the bugfix thx wjp
SCI: hoyle 4 workaround properly done (bug #6614)
fixes placement of edit control caused by
uninitialized reads
VIDEO: Separate AVI video and audio track reading

Relying on the videos to have 'initial frames' for audio tracks is not the best way to handle AVI videos. Now videos without initial frames (or broken interleaving) will buffer properly.
VIDEO: Make AVIAudioTrack::resetStream() virtual

In case a subclass (like Zork) needs to override it
GROOVIE: Finish implementation of o_hotspot_outrect

This is needed by the main menu in the 11th Hour
GROOVIE: Add initial full screen functionality for V2 games
GROOVIE: Implement o2_copyscreentobg and o2_copybgtoscreen
GROOVIE: Add a stub for opcode 42 in V2 games

This was o_cellmove in T7G (the Microscope puzzle)
GROOVIE: Initial implementation of direct game load for the 11th Hour
GROOVIE: Fix video transparency in V2 games