completed implementation of projectile canon
added call to projectile position updating function in animation routine
updated removal function and edited camera perspective to follow fixed point on z axis
added file to check for target hits
added approximation function to check for target hits
changed camera's focus point
invoked function to check for impact on fireing weapons
corrected errors in geometry
added jquery event handlers to ease user experience. 0 to begin animation, 1 to add enemies and space to fire. accuracy percentage is console-logged
add package.json
correct deployment port
begin css work on index.html, deleted references to dat.gui (only dev necessary)
removed dat.gui permanently from this commit onwards
added styling to index page
Added title, moved stylesheet to separate file, created user dashboard
changed update accuracy function to now operate on tracker's property directly, without needing an argument
inserted jquery calls to update UI to show user when head tracking has failed
changed game behaviour: 1. cubes instantiated closer to z axis and further from camera. 2. cubes that are not destroyed but pass the user within the 'walls' of the room are counted as missed targets
added jquery calls to update user dashboard
added game title