Figured out getting Eggleton to stop her animation after entering egg state, just need to transition back (will probably add some more onto the bool flip-flop and then put a reverse playback in there before switching the thing back).

Egg state now also takes in the current vertical velocity and uses it drop down while cancelling out all horizontal movement; only really a test but it kinda works. Might have issues at really large velocities.

Nothing yet on the grapple, but there is a bool in there to stop you from taking damage while grappling.