- Moved bot specific functions into DBot.
Merge branch 'BotFunctions' of https://github.com/ChillyDoom/zdoom
Destroy mod-created CVars when 'restart' is invoked
Fixed weapon drawing rules to account for the death camera [backported from gzdoom], also fixed drawing rules for crosshair
Merge branch 'bug-47011' of https://github.com/kevans91/zdoom
Fixed SV_SAMESPAWNSPOT behavior -- When enabled, use the p->mo->z. Otherwise, rely on ONCEILINGZ/FLOATRANDZ/ONFLOORZ w/ or w/o UsePlayerStartZ as previously done
- fixed: All powerup blend colors with an alpha of 0 were treated as 'has no color' for PowerupGivers.
Make the respawn invulnerability APowerInvulnerable persist through a ClearInventory by making it undroppable
Merge branch 'bug-46152' of https://github.com/kevans91/zdoom
- turned out that the recent change to allow cancelling a powerup blend through a powerup giver did not work well so now there's an explicit 'Powerup.Color none' to do it that works a bit differently.
- fixed: ZDoom did not understand Boom's name for the Red Skull Key pickup message due to a typo.

Of course, just changing the name would break many old ZDoom mods so now Boom's name is explicitly being translated into ZDoom's before setting the string.
- gcc warnings suck...
- missed a return.