Weapons now all have an addslotdefault entry, in case some old map messes with the keyconf.
The Kharon is now wieldable by itself. Now it just needs an alt-fire...
By request, all Kharon deaths now deliver the SPONG! Splatterhouse sound effect, for easy identification as to when an enemy has actually died.
As per Marrub's request, the hammer now has an ammo pickup item--HammerAmmoSmall, with DoomEd number of 30241.
The Exodus is now capable of reflecting away enemy fire again.
When out of soul meter, the meter slowly regenerates back to two notches, so you frequently have at least one special attack ready to go. This takes at least two minutes to regenerate.
The Blind Guardian's sounds have had their bass reduced, treble amped, and volume amped by five decibels, which should make them sharper and much easier to notice.
The Blind Guardian now has an indicator on the HUD when the player has it.
The ammo being handled and fired from alt-fire has made the default auto-switching-when-out-of-ammo system a little finnicky. For those who really want a traditional system, though, ds_cl_autoswitch now lets people automatically switch weapons when out of ammo.