Allowed non-ASCII characters in DTextEntry
Update getmaps.lua

Added more categories
Alphabetize list
Cleaned up code
Update getmaps.lua

Fixed spacing
Update getmaps.lua
Support spawning arbitrary controls via CPanel:AddControl
Return controls created by "listbox" control type
Update getmaps.lua
Fixes for favorites and last map saving

* Fixed last category not always saving
* Made it easier to understand what maps are in favorites while not in
Favorites category
Fixed last category resetting
Removed useless code

Removed some instances of SWEP/ENT.AdminSpawnable which is deprecated (
TTT weapons still has this! ) and removed console spam from drag'n'drop.
Update getmaps.lua
TTT: Updated HUDPaint to use relevant hooks

Changed GM:HUDPaint() to call relevant hooks instead of using gamemode functions directly.
Update getmaps.lua

Finally fixed all spacing. Why are Github's spacing options so difficult?
Update getmaps.lua

Hopefully fixed now?
Update creator.lua
Update spawnicon.lua
Improved default spawning

* Allowed mods to decide if spawnpoint is suitable or not
* Made so that player always spawns at first spawnpoint in singleplayer
maps, to prevent spawning too far in the map after a death
* Increased amount of tries to workout the "best" spawnpoint from 6 to
spawnpoint count
* Fixed all spawnpoints being suitable for a player without team (
TEAM_UNASSIGNED ). This caused players in sandbox sometimes spawn in
each other.
Replace gender specific pronouns.

Replaced gender-specific pronouns with gender-neutral pronouns.
TTT: Fix ENT:Disarm() getting called clientside

Fixes when the entity moves further than MAX_MOVE_RANGE it'll try to call the serverside method ENT:Disarm() clientside causing:

[ERROR] gamemodes/terrortown/entities/entities/ttt_c4/shared.lua:308: attempt to call method 'Disarm' (a nil value)
1. unknown - gamemodes/terrortown/entities/entities/ttt_c4/shared.lua:308
Added KeyValues for entities

* Added KeyValues field for list.Get("SpawnableEntities")
* Allowed multiple instances of SENTS in spawnmenu, so you can do
ENT.Spawnable = true and add the same entity using list.Set