Collisions largely work out now...Couple of issues still: first is that collisions above/below the character on the edge of a tile tend to fail. Second, holding down jump under a tile results with being stuck in the jump animation until jump is released.
No more infinite jump, Level class now has a skeleton for loading levels and no longer depends upon hard coded components (except for the tilesheet).
Merge origin/master

Conflicts:
	include/Bond.h
	include/Game.h
	src/Game.cpp
	src/GameObjectManager.cpp
	src/VisibleGameObject.cpp