Gibtonite - Uncommited the .dme changes, fixed countdown(), removed redundant checks
- Emagged borgs' hidden inventory will now become visible in the module selection section.
- Also removed the now outdated module selection UI button and rearranged borg UI buttons to reflect this.
Screenshot: http://www.ss13.eu/borg_ui_smaller_bottom_right.png
- Hacking borgs via robotics console will now also properly update their HUD with their hidden inventory.
Fixes #2326

- Moves Robotic repair stuff to the two item's respected attack()'s
- Removed them from the human_defense.dm
Moves some use()'s so that they always execute the message near them.
Adds changeling arm blades that can slice tables apart and break computers and generally be robust.
fixes table slicing issue
Ling arm blades can now be used in debraining surgery in the place of circular saws.
Improves changeling arm blades with some ALL NEW FEATURES #WHOA #WOW
LING BLADE EMERGENCY FIX PANIC
Nuke toy tweaks

Made the cooldown noticable
Shortened cooldown to 3 minutes
Merge branch 'master' of https://github.com/tgstation/-tg-station into Gibtonium
Gibtonite - Trying to fix dme issues
Adds item_heal_robotic() - a way for items to trigger robotic limb heal procs without copy-paste
Reagents can now mix their alpha color.
Changed water to a grey very transparent colour, so real. This also means when you water down reagents you can see them becoming very transparent, extra real!
Changed the plasma reagent's colour to look a little better.
Changed the icon of the reagent filling overlays so that they didn't mess up the colours so much.
Added a new "invisible powder" reagent which you can get by grinding the mime's crayon, this powder has no colour and has no alpha.
Nuke toy no longer uses process and instead uses sleep

I don't know what I was thinking with the process, oh well!
Throw impacts play the thrown object's hitsound
Merge pull request #2461 from JJRcop/nuke-toy-tweaks

Nuke toy tweaks
Merge branch 'master' of https://github.com/tgstation/-tg-station into somebodyfinallydoessomethingaboutnewlingsuckingpleaselickmyfeetnow

Conflicts:
	icons/mob/items_lefthand.dmi
	icons/mob/items_righthand.dmi
You can now properly clean your hands of blood. Fixes #2258.
When you touch an item, to spread the blood, it would take the "bloody_hands" to 0; which is checked if true while you wash your hands. I limited it to only go down to 1, so it will still be true unless you wash your hands.
Fixed an issue where blood_DNA was being cleared before the blood_hands variable was being set to 0. Now you can properly hide your bloody hands with gloves and when you take them off the hands will still be bloody.
Removed an unused variable.
Set the bloody_hands_mob to null where it was appropriate.
The amount of blood you can transfer to other items, when you touch them, will be a little random for variety.
Revive() will now heal your hallos damage.