Quick and dirty fix for the recent bugs

Should fix the duplicating ships, dissapearing space center, missing or misplaced RT connection lines in the map view and various other weird issues.
Removes per-frame caching of VesselSatellite.SignalProcessor

This seems to fix the recent issues, although I'm not yet sure why.
Merge pull request #1 from madadam/quick-and-dirty-fix

Quick and dirty fix
Fix for issues ModuleEngineFX thrust

This is based on the fix suggested here:
http://forum.kerbalspaceprogram.com/threads/56399-DEVELOPMENT-SLOWED-RemoteTech-2?p=1175820&viewfull=1#post1175820

However this is currently completely untested
Merge pull request #2 from Jaidan/module-engine-fx-fix

Module engine fx fix
Add MonoDevelop artifacts to gitignore
Merge pull request #1 from Jaidan/master

Module engine fx fix
Fixed Division by Zero on a ManeuverCommand

If the FlightCore.GetTotalThrust() returns 0 because my engines are
deactivated the Flightcomputer will be crash by the calculation of the
RemainingTime, only on activated Queue-View.