Fixed the copy-constructor of class Game.
Added sql to project file to be able to link against QSql header.
Added some TODOs
Started implmenting fullscreen mode.
Merge branch 'xperimental' of https://github.com/TSwifts/ConnectFour into xperimental
Fullscreen now works. ISSUE: After closing fullscreen and starting a new game without fullscreen the play field is not displayed correctly. Removed unnecessary debug output from class Gui.
Made several hotfixes. ISSUE: Field is not properly drawn anymore if the field is being resized to a smaller size.
Added resources file and three sound files to play matching sounds depending on game situation.
Added functions to check on standoff in game. Added fields to class Game and Scene. Splitted function to check on win and standoff in Game. Class Game now plays a sound if there is a winner and if there is a standoff.
Playing sounds on win or standoff still results in getting an error from DirectShowPlayerService::doSetUrlSource: Unresolved Error
Stones are now animated if the player makes an illegal move. The animation applies a distinguishable visual representation of an illegal move.
Implmented three different themes for the visual represenationof the game which can be chosen by a player via a combo box.
Still trying to implmement audio.
Added function to delete all highscores (i.e. reset the Highscoreslist).
Highscores are now being shown inside the gui.
Highscoreentries are now being shown ascending by turns.
Highscore entries are now being shown ascending by turns and the columns arranged more intuitively.
Added documentation.
Printing is now implemented and ready to go. The whole database can be printed in a table via a printing dialog.
Hotfix: Game now also stops if there is a standoff (either if the ai is the last one to make a move or a human player).