Added super.destroy() to overridden destroys
FlxTypedButton: Added check to make sure label is visible before drawing it, so you can make it invisible if you want (needed for flixel-ui)
Merge pull request #945 from zedutchgandalf/dev

Added super.destroy() to overridden destroys
Merge pull request #946 from larsiusprime/flxtypedbutton-label-visibility

FlxTypedButton: Added check to make sure label is visible before drawing...
Move FlxBuildMacros.buildFileReferences() to FlxAssets
Update CHANGELOG.md
new atlas packer formats support
Fixes the Null error in Haxe 3.1+ when using a FlxAtlas and compiling to a cpp target.
First pass at making FlxBasic objects aware of which group they're contained in.
Improvements to FlxBasic / FlxGroup refactor.
Fix for removing objects.
Removing _visibleMembers / _activeMembers optimizations since they seem to cause issues when objects are destroyed.
Removing group reference from FlxBasic because I forgot objects can be contained in multiple groups, and that causes all sorts of problems for this implementation.
Merge pull request #949 from mrcdk/null_crash_flxatlas_haxe_3.1

Fixes the Null error in Haxe 3.1+ when using a FlxAtlas
typo fix for TexturePackerXMLData
Merge branch 'dev' of https://github.com/HaxeFlixel/flixel into tapmania

# By Samuel Batista (5) and others
# Via Samuel Batista (2) and others
* 'dev' of https://github.com/HaxeFlixel/flixel:
  typo fix for TexturePackerXMLData
  Removing group reference from FlxBasic because I forgot objects can be contained in multiple groups, and that causes all sorts of problems for this implementation.
  Removing _visibleMembers / _activeMembers optimizations since they seem to cause issues when objects are destroyed.
  Fix for removing objects.
  Improvements to FlxBasic / FlxGroup refactor.
  First pass at making FlxBasic objects aware of which group they're contained in.
  Fixes the Null error in Haxe 3.1+ when using a FlxAtlas and compiling to a cpp target.
  new atlas packer formats support
  Update CHANGELOG.md
  Move FlxBuildMacros.buildFileReferences() to FlxAssets
  FlxTypedButton: Added check to make sure label is visible before drawing it, so you can make it invisible if you want (needed for flixel-ui)
  Added super.destroy() to overridden destroys