Makes infections cure faster
Fixes dionaea getting infections
Adjusts the curing of infections

Conflicts:
	code/modules/organs/organ_internal.dm
Reduces amount of toxin damage dealt by infections

Reduces the toxin damage dealt by non-necrotic infections by a factor of
1.5. Also increases the germ_level required to reach necrosis.

Conflicts:
	code/modules/organs/organ_internal.dm
	code/setup.dm
Allows necrosis to be fixed with peridaxon and surgery

Conflicts:
	code/modules/surgery/headreattach.dm
Makes bleeding logic a little clearer
Fixes reagent_containers not being usable for surgery
Spaceacillin now prevents wounds from transferring germs
Infected wounds show up more readily on the health scanner
Minor change
Required spaceacillin levels no longer scale

The amount of spaceacillin required to stop infections is now a flat 5
units, instead of scaling with germ_level.