. New tools to generate:
 _ self-shadowed normal maps (HL2 basis technique) => doesn't work yet!
 _ caustics from eye refraction => doesn't work yet either! :)
. Started a new tool to properly load and convert standardized albedo maps using my brand new diffuse reflectance standards! Proud! ^_^
Merge branch 'master' of github.com:Patapom/GodComplex

Conflicts:
	Tools.sln
	Tools/BRDFLafortuneFitting.exe
	Tools/BRDFSlices.exe
	Tools/Cirrus.Utility.dll
	Tools/SharpMath.dll