Remove redundancy in CMakeLists
First steps toward improving geometry struct and model loading
fix ogl3-picker so it compiles; fix comment in ogl3-triangle
Rearrange cmake target order
fix ogl3-prerend so it compiles
make ogl3-triangle-color compile
make geometry init functions take a geometry as a parameter
add comment
Remove scenemap from kuhl-util and change handling of model bounding boxes
improve handling of model bounding boxes
move vector and matrix math out of kuhl-util.h and into vecmat.h
Merge branch 'master' into unstable
Indicate that the caller is responsible for deleting label textures
check for divide by zero in vec_scalarDiv functions
add on-screen FPS info to ogl3-assimp