About to get rid of dll
Converted from DLL to static lib
Trying to get mesh evaluation to work
Fixed crash when getting inputGeometry for skinclusrers
Loads skinned mesh data into engine without crashing
Adds model and instance to engine
Working on getting renderer to work
Debugging AABB frustum culling
Fixing up frustum cull code:
Runs through rendering
Fixed bone pose local transforms
Fixed up geometry transforms
Maya transforms in wrong order fixed
Mesh is displayed including skinner
Made sure the engine is disposed correctly when plugin is unloaded
Delete shader and program cache on plugin deactivate
Model now affected by skinning data but not working right
Tried to evaluate transforms using XForm
Bones move with animation but rotate on wrong axis
Use inverse of parent inclusive matrix when calculating bone transforms