WOW! orite so I just got my ass handed to me! you don’t #import on a .h file, you should rather use @class instead. then use #import in the .m file.

further more I found the weirdest bug, but any way, to have my skScene do a method in the view controller, the scene should ask its skview that its being presented on for a method, that method should call the view controller that was passed in at init to do a method and that will get the desired result.

so in SKScene go for:    [(Map*) self.view METHOD];
then in map go for  [viewcontroller METHOD2];
VERY HAPPY WITH PROJECT SO FAR!

so I’ve added crap tonnes of methods that redirect from the scene to the skview to the view controller BUT it works! and its performing very well. doesn’t look great yet but at least now theres some sort of creation aspect to the drag element picker.

no known bugs but I imagine there might be 1 or 2 combinations of elements that don’t have names because of alphabetising or something. maybe redundant methods too