Replace recJetLabel with recCaloJetLabel to use CaloJets for this trigger path.
Insert back in the game the HT path validation.
Run ExoticaValidationProdSeq to get correct HT validation.
Add comments to distinguish Run1 and Run2 paths.
Change enum code of CaloJets, set 111 to be different to PFJets (211).
Add printout of trigger paths if verbose>2
Update thresholds.
Indent
Add corresponding Run1 trigger paths
Add comments Run1
Add comments Run1
Choose inputs as a parameter
Update paths names.