Fixed taking supplies from water barrels and food sacks
Removed restriction preventing to get in airlifted vehicles
Added check to prevent dropping airlifted vehicles if underground
Added ability to disable any vehicle category in vehicle store
Fixed typos in c_savePlayerData.sqf
Fixed corpse cleanup
Converted many TPG_fnc_MP calls to public variable broadcasts
Should drastically reduce vehicle store purchase errors and slightly improve server FPS
Fixed disabled territory markers not being deleted for clients
Slightly increased heli & plane spawning height to reduce explosions
Converted "set count" and "BIS_fnc_arrayPush" to "pushBack" command
Converted more TPG_fnc_MP calls to public variable events
Added ability to stash money in ammo crates
Added ability to sell inventory from last driven vehicle at stores
Refactored other selling scripts
Added server option "A3W_remoteBombStoreRadius"
Other minor fixes
Added server option "A3W_timeMultiplier"
Fixed minor issues with warchests & crate money stashes
Fixed minor errors with switchMoveGlobal function
Items and money dropped on death now spawn after corpse stops moving