Fixing animation, text labels
Made label positions relative based on cursor size
Added colored stripe when boss is selected
Working on boss intro
Added intro lables to display during the intro sequence
ScreenEffectsService is working
Added fading effect, just testing it out
Changed effect interface to use an sf::Sprite
Testing shader screen effect -- it works\!
Incorporated fade percentage into shader
Fade with shader. Not perfect, but it works
Added fade in effect
Removing old fade effect
Using the ScreenEffectsService to do fading for menu
Using shader to do fading in gameplay state, working?
Fixed double-round starting issue due to task queue not being clear
Merge pull request #179 from zackthehuman/master

Re-implemented fading to fix some memory issues