Added more default laws
Changed drone laws to be more VG like
Merge pull request #200 from alex-gh/laws_update

AI/Drone laws update
Merge pull request #199 from GhostAA12/master

Fixes smartfridge and Slime extract storage; Adds medical storage to replace the medicine cabinet
Fixes no cooldown on shutdown drones, adds wood tiles and rglass to drone module, changes how regenerating resources work slightly.

Conflicts:
	code/modules/mob/living/silicon/robot/robot_modules.dm
Adds inter-drone speak at close range (say)
Merge branch 'master' of https://github.com/ZomgPonies/Paradise
Added a *chirp sound for diona nymphs.
Jobs you can't select are struckthrough instead of just being red.

Before:  It's going to be kinda confusing when a new player goes to setup their jobs and they see this: http://i.imgur.com/miK9Isk.png
Specifically "unavailable occupations are in red" and then a list of days till they can play that role but also RED [NEVER] which to a new player migth cause confusion thinking
they can never play that role.

After:  Remove the red and add a strikethrough ( http://i.imgur.com/BQ90xr6.png  ) to show "these jobs are unavailable" while making the other jobs look, well more available.

Conflicts:
	code/modules/client/preferences.dm
Bugfix:  Brand new players will have a client.player_age of 0

Before:  When a client is created it's player_age variable is set to "Requires Database", then a select query is ran against the database to see if they have been seen before if they have logged in before this will have a row for them and it will set player age.  However if there is no row for them it doesn't change player_age from default.

After:   Before we check for an entry in the database we set their player_age to zero, we already checked we have a database connection so we know we will be able to pull this information and if we can't then it means they are a new player.  Set their player_age to zero and be done with it.

What this does:  Brand new players will no longer be able to bypass the jobs minimal age limit.
Medbots no longer waste chemicals

Medbots will no longer expend the entire contents of their internal beaker on one patient.
Bluespace anomalies should no longer move disposal outlets
Pyro anomaly tweaks

Pyro anomaly arrives much later after announcement, making it easier to disable.
Pyro anomaly now produces more plasma.
Merge pull request #201 from alex-gh/event_fixes

Event fixes
Adds vox fitted uniforms and shoes to all jobs excluding sec, mime, and clown.

Conflicts:
	code/modules/clothing/under/color.dm
	code/modules/clothing/under/jobs/civilian.dm
	code/modules/mob/living/carbon/species.dm
	icons/mob/species/vox_w_uniform.dmi
Merge branch 'master' of https://github.com/ZomgPonies/Paradise
Allows clothing to appear differently on different species. Needs sprites though.

Conflicts:
	code/game/objects/items.dm
	code/modules/clothing/under/color.dm
	code/modules/mob/living/carbon/human/update_icons.dm
	code/modules/mob/living/carbon/species.dm
Resprited armalis, added armalis human sprite and tail sprite.
Attempting to fix a bug involving resource stacks failing to appear when used.

Conflicts:
	code/modules/mob/living/silicon/robot/robot_modules.dm
Add pod sprites and goonsmoke sprites for Pomf.