armature rot disabled

working on history of armature rotations to rotate the cutter correctly
manual merge of pauls house

manual merge
loading new bunny and tetrahedron

new tetrahedron is working fine on coloring algorithm
new bunny is showing normal size, not far away
fixed closing bug

loading obj files on main. giving clones to each game.
NOT loading teapot, it was creating an error when closing aplication
armature rot active

is doing armature rotation, only one at a time works
another merge
another merge