Deleted makefiled
Added binaries and local cmake work folder
Corrected the binary output directory, added files into CMake
Init ResourcesManager and TileMap class in Game class, shortened currentState pointer
Changed movement processing method, now managing the hero
Access to the Map Editor by pressing E
ResourcesManager class, to manage resources and avoid duplicated resources loading.
Initial commit of the Map Editor, only adds floors, saves and loads maps.
TileMap class, for the level representation
Utils class, calculates the vector length and normalises it
Actor base class
Hero actor, with it's own character set
Some very basic assets