spelling pass
now with newly introduced plugs
version bumpage
Merge pull request #730 from bentoogood/docsWIP6

Few docs tweaks
Simplified JH build options.
Fixed StandardGraphLayout test failures.

These were brought about by 812fafc4e4f32cda50362185350494851c76afec, because it meant that connections were being made to the "enabled" plug rather than the expected one. Disabling the creation of nodules for the "enabled" plug fixes the tests, and makes the behaviour of AddNode match all other nodes with "enabled" plugs, whereby that plug is not shown in the graph.
Refactored ConnectionGadget to allow for custom subclasses.

ConnectionGadget itself is now an abstract base class with a factory mechanism for the registration and creation of subclasses. StandardNodeGadget takes on most of the old functionality of the ConnectionGadget, matching the pattern we have for NodeGadget and Nodule.

At its simplest, the factory mechanism allows the customisation of styles and tooltips as illustrated in the test cases, but it would now be possible to implement entire new derived classes for totally custom drawing of connections.
Fixed slight jump when connections are first drawn.
Removed PathFilter paths nodule.

It snuck in when we made the paths plug accept connections, but since we don't have any nodes we would connect into it at present, it doesn't make much sense to draw it in the node graph.
Merge pull request #732 from johnhaddon/pathFilterNodules

Removed PathFilter paths nodule.
Updated link to dependency source code
Simplified and updated build script.
Fixing off-by-one issue in SceneReaderPathPreview frame range
Merge pull request #733 from andrewkaufman/scenePreviewFix

Fixing off-by-one issue in SceneReaderPathPreview frame range
Added class documentation for ConnectionGadgets.
Improved ConnectionGadget tooltip testing.
Merge pull request #731 from johnhaddon/connectionFactory

Connection improvements
Added MessageWidget.messageCount() method.

This returns the number of messages currently being displayed.
Made OpDialogue warning messages more prominent.

If an Op runs successfully, but outputs warnings or errors as messages, then these are noted in the completion message, and the details panel is expanded automatically. This is done even if the post execute behaviour states that the dialogue should close or return to the editing state.
Added OpDialogue.messageWidget() method.

This can be used to get access to the widget used to display messages from the op.