Fix AppLauncher integration so you can actually hide the button
Fix reported TWR/Thrust for some engine
Engines that did not use the same transform for gimbal and thrust did not work
Adds Local and Throttle TWR InfoItems
Fix MJ Button duplication
Lock less stuff while over windows
The ManeuverGizmo is not required anymore in 0.25
Fix engine stats for engine/SRB with minThrust>0 and tweaked thrustPercentage
Fix SUN Reference to actually points at the sun.
fix for issue #474
Merge pull request #477 from BloodyRain2k/RoverImprovements

fix for issue #474
Avoid sorting modules on each frame

MechJebCore now has a cache of sorted modules, the accessor for modules
takes an optional comparison function and will cache the result.
Merge pull request #479 from xytovl/performance

Avoid sorting modules on each frame
Log exceptions in maneuver creation

interface change: user errors in operations should now be reported with
the OperationException class. Other exceptions will display a generic
error and log the exception details.
Merge pull request #480 from xytovl/dev

Log exceptions in maneuver creation
Add quotes, fix build system
Merge pull request #481 from KaiSforza/kaictl-dev

Add quotes, fix build system
Really fix quoting, Fix build

Reverts 4b441b3 (Add quotes, fix build system)

Fixes steam directory for linux.

Steam uses the XDG_DATA_HOME directory, which defaults to
$HOME/.local/share, and uses the Steam directory in there. Some
distributions set this to a different directory, and we take that into
consideration.

Should close #458
Update MechJebModuleDockingAutopilot.cs

Goes along with the changes to MechJebModuleDockingGuidance.cs necessary to override MechJebModuleDockingAutopilot.targetSize and allow starting closer to docking ports on monumentally huge structures.
Update MechJebModuleDockingGuidance.cs

Ever try to build something truly monumental in orbit? Lots of docking means a docking AP is a must. Unfortunately, the MJ AP doesn't play nicely with the built-in KSP docking port targeting system. Specifically, if the MechJebModuleDockingAutopilot.targetSize is near or larger than the ~200m maximum distance for targeting a docking port, the AP always loses its lock as it backs up to its starting distance. This update (and the update to MechJebModuleDockingAutopilot.cs) allow an override for the auto-calculated targetSize to get around this problem. Get close to the docking port, override the targetSize, and watch the docking AP do its thing!
Merge pull request #482 from KaiSforza/kaictl-dev2

Really fix quoting, Fix build
Merge pull request #483 from attosecond/master

Fix for docking AP losing target lock while backing up from huge constructs