Bloomery doors should no longer go flying away when broken.
Ore blocks will no longer all sync to the client at worldgen. Instead, only ore blocks that are exposed to air or a non-opaque block will attempt to sync. Should cut down on "Memory connection overburdened" messages
Bloomery now requires at least 1 ore to be lit to prevent dopes from wasting charcoal :)
Sleeping should no longer autokill the player. When the players hunger plays catchup after sleeping, it now drains at half speed and the player will not take damage from this. However if the stomach is empty after playing catchup, the player will be subject to the normal damage rules regarding hunger.