Added line creating "Main" section in default config!
Added check in MobSpawner.java's parseArmorString for the string 'none',
which specifies no piece of armor in that slot.
Changed storage method in PotionEffect class from tree to list.
Fixed scoping of local variable 'spawn' in MobSpawnPlugin.java (a local
variable to the onEnable method was created. This was removed, and the
instance-variable is used instead)
Fixed error in defaultconfig involving typos.
Now cast name retrieved from config file to caps, so that it can be looked
up in EntityType enum.
A few other small fixes usually dealing with silent null-pointers being
passed.
Fixed health in simpleMob's : We were setting their health, not max
health; as such, we got an error when their health exceeded max-health.
Checked for the name 'none' before assigning it to the monster to conform
with config standards.
Fixed scoping of Config in MobspawnPlugin's default config creation
method: it previously created the 'main' section and put in the world
list, and then actually created the config file. Whuut