Simpify speed limit of turn movement
Resolve bug in node

There was a bug in the remove node, when the deleted node is last in the list. Now the problem is solve
Remove the MovementOrder ressource

It represented a risk of deadlock
Change the display_PID
Change precision of cardinal point
Resolve bug

The data between cells was not correctly updated, also the function direction_of_next_cell is moved in localization.h
Merge branch 'developer' of https://github.com/Oroles/MazeSolver into developer
Mapping : Check enter in a new cell at the beginning
A bug found

This situation should not be in real world but anyway, when it tries to remove a nod which is not in a list it crashed the program
Completely remove MovementOrder

There were few leftovers from the previous commit regarding MovementOrder
Initialize variable

Now the cardinal point is initialize with EAST, before was NORTH and there was some problems with first initialize of map
Change PID cycletime

New value is 150 now goes more straigth
Update the branch from developer