* Added teamDef_s::getActorSound()
* Use teamDef_s::getActorSound()
* Use getActorSound()
* New class AiAreaSearch.
* Added AIL_isdead()
* Use the AiAreaSearch class.
* Fixed bug in AIL_positionmission()

* AI_FindMissionLocation() expects there to bea valid pathing table.
* Fixed bug #5379 (Mission icons gone)
* Let G_Damage return succes.
* play hurt sounds for actors caught in the radius of a AOE weapon.
* Don't play the hurt sound for actors that weren't successfully flashbanged.
* Should fix bug #5328 (Snipers aborting RF get wrong TU cost on subsequent RF)
* ui lua integration: inheritance of uiNode_t

* this is an important step; it shows the basic way to define the
* inheritance of ui components with the actual inheritance being implemented
* as behaviour types of uiNode_t instances
Merge branch 'master' of git://github.com/ufoai/ufoai