Add sprite font class

Add sprite font loader

Add sprite font method

Add sliders
Add sprite sort mode

Refactor drawing context

Refactor sprite batch

Change sprite batch coordinate system

Refactor sprite renderer
Add enabled/disabled slider
Update matrix3x2
Update in-game editor drafts
Add text rendering
Move source file path
Add texture region
Update UI elements

Add thickness

Add debug navigator
Fix debug navigator
Add gamepad states
Refactor in-game editor

Refactor games

Add toggle switch and refactor code
Replace sprite slot indices by hash idents using CRC32
Add switches for debug
Fix bug in InputLayoutGL4
My first 2d hardware skinning (:
Update skinned mesh files
Update low-level graphics API
Refactor skeletal anim sources
A draft for animation blend tree