Revert amphbomb changes.
[f=0000000] [unitdefs.lua] Error: Error parsing units/amphbomb.lua: error = 3, units/amphbomb.lua, [string "units/amphbomb.lua"]:122: unexpected symbol near '}'
[f=0000000] [gadgets.lua] Error: Failed to load: unit_water_effects.lua  (error = 2, LuaRules/Configs/water_effect_defs.lua, [string "LuaRules/Configs/water_effect_defs.lua"]:4: attempt to index field 'amphbomb_watercannon' (a nil value))
Test you stuff RyMarq
Added utility for finer version checking.
Applied finer version checking to turnAccel.
Fixed equality case with version check.
Applied version check to UnitDamaged argument order.
Feature blocking fix fine version check.
Fine version check for LUS weapon offset change.
Metalmap fix for RustyDelta_Final
Mace:
 * 25% less acceleration.
 * 35% less break rate.
 * 35% less turn rate.
 * Range 355 -> 345

Dagger:
 * Range 220 -> 205
Facplop/Comspawn: tp sound; Comspawn: use plop FX

Facplop and Comm Spawn have a teleportation sound.
Comm spawn uses the facplop gating effect.
Fixes #386
game_perks.lua doesn't baw about empty unlocks
ditto, start_unit_setup.lua
ditto, morph
Merge pull request #387 from sprunk/patch-33

Facplop/Comspawn: tp sound; Comspawn: use plop FX
Merge pull request #388 from sprunk/patch-34

Don't treat spectators' empty unlock/comm data as an error
Merge pull request #384 from Skasi/master

Metalmap fix for RustyDelta_Final
Remove sound preload test.
fix reef icon and icon gen
fix Reef collision volume
reef rename shotgun surgery; #383 is fixed
fix Reef wreckage colvol
fix Reef wreckage colvol in 91