refactored hand item summary function
Armor class added
Merge branch 'master' of git://github.com/vvbalashoff/falltergeist
Merge branch 'master' of git://github.com/alexeevdv/falltergeist
fix segfault invoking InventoryState with empty armorSlot
Hexagon coordinates calculation optimized
GameObjectFactory added
Location::createObject() removed
Location::camera() removed
Location::checkObjectsToRender() removed
Tiles texture now generating in LocationState
changed name of handItemSummary to _handItemSummary due to it is private method
Location class totaly removed
Testing objects added
Optimization
Merge branch 'master' of github.com:vvbalashoff/falltergeist into vvbalashoff-master

Conflicts:
	src/States/InventoryState.cpp
Merge branch 'vvbalashoff-master'
Merge branch 'master' of git://github.com/alexeevdv/falltergeist

Conflicts:
	src/States/InventoryState.cpp
Merge branch 'master' of git://github.com/alexeevdv/falltergeist

Conflicts:
	src/States/InventoryState.cpp
fixed segfault invoking InventoryState with empty hand