Release 2 | Beta 1 | Development 0 | Experimental 0

* Added ImageLoaderPC
* Added ImageLoaderAndroid
* Added FontPC
* Added ImageSetPC
* Added ImageSetAndroid
* Added AndroidInput
* Added AndroidInputListenerInterface
* Added InputManagerAndroid
* Added SystemInformation
* Added AndroidSensor
* Added AndroidInputListener
* Added AndroidSensorListenerInterface
* Added AndroidSensorListener
* Added ActivityListener
* Added AndroidAudio
* Added AudioPC
* Added AudioLoaderPC
* Added AudioLoaderAndroid
* Added PropertiesFile
* Added Sprite2D
* Added Matrix4D
* Added Matrix
* Added a life time to a particle emitter

* Removed FontPC

* Fixed bug: Android RenderableObject2D didn't rotate
  around the centre of the object
* Fixed bug: RenderableObject2D didn't render in the
  correct place unless the width was equal to the
  height on Android
* Fixed bug: Bitmap font's were not rendering in
  the correct place
* Fixed some GUI bugs on Android
* Fixed bug: Android normals were not set in the
  default shader
  
* Found Bug: Higher resolutions make particle effects
  harder to see (Particles are smaller)
  
* NOTE: When using Andor to create shaders using
  GLSL, don't use the main method, instead use
  andor_main instead to increase portability to
  Android
  
* NOTE: Can now only use BitmapFonts, a default font
  will automatically be setup for GUI but on android
  this should be set manually
  (Settings.Engine.DefaultFont)