Use std::vector for room textures
Code style
Use std::vector for storing lights affected by ignit/douse spells
Do not pass spell duration thru ignit/douse spell effect
Use std::vector for storing magic missile pointers
Replace pointer with const reference
Replace pointer with reference and const reference
Replace pointer with reference
Replace component wise parameter with Vec3f
Remove function EECheckInPoly
Replace component wise parameter with const Vec3f reference
Replace vector resize with clear