Start spelling out which moves cause which control states for Battle logic
Start implementing Dig, and change hand-rolled moves to use new Battle.moveHits
Implement central method that many traits/Moves use to determine if the move hits: Battle.moveHits
Remove data structures that are now in WeirdMoveManager
Mostly change all Move traits to use Battle.moveHits
Move TestOneHitKO from another file to the TestMove file
Add YesNoTrackers for Dig and Fly