Automatic-Pause at specified function calls, can be set up using "pause.bin" with rpcs3.
You would need to find the function ids you wanna play with and write them reversed with Hex Editor.
That's quite pity i have no knowledge about wxWidgets so there is no GUI to set up this.
typo fix.
Merge pull request #738 from Syphurith/patch-1

Auto-Pause at specified function call.
Don't set game's size info when it's a null pointer
Improve content errors and fix access violation
Merge pull request #739 from tambry/BootCheckFix

Don't set game's size info when it's a null pointer
Merge pull request #740 from tambry/ErrorDialogFix

Improve content errors and fix access violation
Re-fixed content error dialogs
Merge pull request #741 from tambry/RefixCellGame

Re-fixed content error dialogs
Add build directory to .gitignore

Many people prefer to build out-of-source, especially in the ./build directory. This prevents it from being tracked by git.
Create RWLock with default attributes, when attributes is a null pointer
Don't set game's size info in Patch and Data check
Merge pull request #742 from archshift/gitignore

Add build directory to .gitignore
Merge pull request #744 from tambry/DataPatchCheckFix

Don't set game's size info in Patch and Data check
Fix redeclaration
License isn't always needed, fixes access violation
Auto-Pause At Function Call and System Call.
Would have a configuration window (with create the list, and enable/disable, being something similar to VFSManger and etc).
Move the code to Debug::AutoPause in AutoPause.cpp and AutoPause.h
It triggers currently in GameViewer, and would finally change to somewhere else.
Well and now it is all enabled (Function call + System call) by default.
Somewhat implemented cellGcmSetFlipImmediate

Also a small change (optimization?) in cellGcmSetPrepareFlip()
Merge pull request #743 from tambry/DefaultRWLock

Create RWLock with default attributes, when attributes is a null pointer
Merge pull request #745 from tambry/DirNameFix

Fix redeclaration