removed duplicated line of code (nw)
minor fixes
there were some typos in stopthie.bin (game still goes in an infinite loop tho)
(MESS) Added preliminary driver for TI Wiz-A-Tron. [Sean Riddle, hap]
pci: Add remapping notifiers [O. Galibert]
cbombers: fix TC0480SCP text layer colors [Alex Jackson]
undrfire.c, groundfx.c: improve documentation (TC0620SCC is the 6bpp tilemap chip) (nw)
ec1842: skeleton
gunbustr.c: use core palette handling (nw)
new clones
Ave Fenix (Recreativos Franco) [Enricnes]

(also verified on a PCB owned by Roselson)

this is the more polished of the Spanish bootlegs, possibly with a real license, even if the code is hacked from the original.
i82875p: Host bridge fun [O. Galibert]
dec8: lol 'colour overflow' (nw)
added comp4 and wizatron output_pla from Sean Riddle
new NOT WORKING
Sonic 2 (bootleg of Megadrive version) [caius]

needs correct coin logic (mcu sim?) hooking up for this bootleg, looks like a nasty hack, time counter is accelerated (so really you don't have long to complete the levels) sonic lives logo is hacked out and replaced with the credit display.

it boots with 2 credits, so you can play it right now, but can't add more credits.
new clones
Play Girls 2 (bootleg) [system11]

(also I took the chance to unify the gfxdecodes in the drivers, and give them a real name instead of '2')
new Player's Edge Plus clone

New Clone Added
---------------------------------------
Player's Edge Plus (PP0040) Standard Draw Poker (International) [BrianT, Ken R]
Fix uPD7810 sound/hang regressions in some MAME drivers (nw)
tilemap.h: remove temporary assert (nw)
Skeleton driver for the Siemens PC-D [Dirk Best, rfka01]
sms.xml: mark nbajam as unsupported since it's baddump and doesn't run in any MESS version I've tried (nw)