Fixed ambulance, added to map
Mercy Robe fix #44564

Fix this for the millionth time
Area tags for embassies

Area tags and fugly images
Access for Embassies

Embassy ID locks - 120-127
Embassies

Area tags, cameras and APCs added.

Missing tile for surgery, a few pipes around arrivals fixed.
Clicking the magnetic card slot option on the desktop will eject all cards. No more eating cards!
Moves the non-implanted security positions from restricted to protected list, adds IA Agent to restricted.

Conflicts:
	code/game/gamemodes/cult/cult.dm
	code/game/gamemodes/revolution/revolution.dm
atmos: fix a geometry error

reverse_dir is a list of reversed dir fields

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
Centcomm Overhaul

Massive overhaul of centcomm, including ERT
turf: adds a damage model for walls

New proc for walls: take_damage().
Damage is tracked in the "damage" var, walls will break if "damage"
 hits "damage_cap".
Damage can be repaired with a weldingtool.
Damage overlays are cached in the global wall var "damage_overlays"
 to reduce overhead.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>

Conflicts:
	code/game/turfs/simulated/walls.dm
	icons/turf/walls.dmi
atmos: make fires more destructive

Fires can now burn through walls, windows, and (with a high enough
 temperature) rwalls.
New proc: adjacent_fire_act().  Called on turfs that a fire isn't able
 to spread to. (walls, floor surrounded by windows, etc.)

Signed-off-by: Mloc-Argent <colmohici@gmail.com>

Conflicts:
	code/game/objects/structures/window.dm
Merge branch 'master' of https://github.com/ZomgPonies/Paradise
Allows climbing onto tables and crates, also adds falling off if you are dumb enough to stand on one that is flipped or opened.

Conflicts:
	code/game/objects/structures/tables_racks.dm
Makes table/crate falling a bit more dangerous.
Shuffling around table and crate knock/climb procs.

Conflicts:
	code/game/objects/structures.dm
Adds shuttle controller

Moves all ferry shuttle processing into one place: the new shuttle
controller.

Also cleans up the emergency shuttle controller a bit more and fixes
multi-shuttle cooldown.

Conflicts:
	code/controllers/master_controller.dm
	code/controllers/verbs.dm
	code/game/supplyshuttle.dm
	code/modules/shuttles/shuttle.dm
Replaces the emergency shuttle control console

Replaces the old emergency shuttle control console with a nice new
NanoUI one. Improves the NanoUI for the docking controllers.

Conflicts:
	maps/tgstation2.dmm
Fixes escape shuttle not transitioning

Conflicts:
	code/modules/shuttles/shuttle.dm
Adds direction arg for area/move_contents_to()

Attempts to fix shuttle corner transition effect
Fixes bad ETAs appearing on status displays

Conflicts:
	code/modules/shuttles/shuttle.dm
	code/setup.dm
Merge pull request #251 from ZomgPonies/master

24/06/14