LCD Size Updates when Frame is resized
Cleaned some code related to resizing frame and updating LCD Size
Fixed a bug related to LCD Size Changing (maximizing working)
Added icon to wxwabbitemu, requires bmp file in the same folder for now, though
Fixed icon support. For most (if not all) platforms, this should be flawless. There is an #ifdef currently for Windows for future "big icon" support.
Added skin
Added wx-config and version check to build script, added disabling of OnSize and the size menus when the skin is enabled, since they don't work. Finally - added GIF support... that is broken. A GIF can be gotten from it, but it's a single frame and will freeze the whole app.
Fixed a silly mistake in the build_wx script where during a minor version check, major versions were being compared.
Reworked so can now build with the same core files as windows and mac versions
Reworked so can now build with the same core files as windows and mac versions
Reworked so can now build with the same core files as windows and mac versions
Reworked so can now build with the same core files as windows and mac versions
Fixed running and keys
Righted all the wrongs, in no particular order:
  * Removed the _T(z) define from stdafx.h, which conflicted with wxWidgets and caused the compile to fail, even if the source had nothing to do with wxWidgets. In the future, the includes for the emulator core files should be separated from wxWidgets - otherwise, much, MUCH pain and confusion results.
  * Modified stdafx.h and added charfuncs.c to make up for any Windows-only (VC++) calls. Some calls were redirected to the wide char calls (wchar_t type calls, like wprintf); others point to good ol' char. This is all due to wxWidgets not liking the define to make all _T(z) to z.
  * Edited some of the core emulator files to switch to char, since types were getting mixed up. In the future, the types will (and should!) become consistent. No more mixing of wchar_t and char! (I hope...) This is due to wxWidgets' incompatibility with the old "#define _T(z) z".
  * Did I mention that wxWidgets caused much, much headaches and has left a lot of type mixing in the code? :P wxWidgets 2.9 solves this problem by allowing _T to _not_ be defined (in fact, the use for it is deprecated due to the dropping of ANSI support from wxWidgets - FINALLY). However, this release is not recommended for developers at all, and as a result is not included with any (sane) Linux distributions.
  * Added experimental menu option "Turn On Calculator..." - it doesn't really work. For whatever reason, F12 does _not_ turn on the calculator anymore, so this is something to fix in the future.
  * If you haven't realized it - GIF support finally works! :D Some tweaks were made in gui_wx.cpp to make the behavior of GIF recording work correctly. In the future, I might also add a little tiny window with a "Stop" button for easy access. Of course, one could also hit Backspace too... :P

The code compiles correctly, and it (finally) works! :D
Next up: debugger support!
A couple of fun changes:
 * Fixed crashes with opening and closing new calculators. Things now work!
 * Optimized the redraw function for the calculator a bit so that now it is (somewhat) bearable, but still slow.
 * Added benchmarking - this can only be enabled by with special #define. This adds significant console output, and 3 menu items to enable benchmarking. The amount of time a function takes is displayed in the terminal. (Obviously, benchmarking will slow wxWabbitemu down, but it's there to analyze the speed in a developer environment.)
Cleaned up the source tree
Updated code to work be up to date with the windows version
Added variable tree
Added more skins
Added debugger
    -added disassembly
    -added registers pane
    -added stepping
    -added running
    -added breakpoints
    -added goto disasm
Cleaned up the source tree
Updated code to work be up to date with the windows version
Added variable tree
Added more skins
Added debugger
    -added disassembly
    -added registers pane
    -added stepping
    -added running
    -added breakpoints
    -added goto disasm
Added flags and cpu panes
Fixed performance issues with the skin
Fixed issues with skinless window size
Fixed crash on wizard create open source rom save dialog
Minor debugger updates
Fixed an issue with drag and drop