* Development 15 | Beta 2 | Development 0 | Experimental 0 * 

* Added Face
* Added Model
* Added OBJLoader
* Added OBJModelTest
* Added Material
* Added MaterialLoader
* Added ModelParserUtils
* Added Camera
* Added DisplayList
* Added Rectangle3DTest
* Added Skybox
* Added Cube3DTest
* Added Skybox3DTest
* Added Vector3D
* Added BasicRenderer2D
* Added BasicRenderer3D
* Added BasicRenderer3DOpenGL
* Added the variable 'renderText' in GUITextBox
* Added the method toStringArray(List<String> list) in ArrayUtils
* Added the method toStringList(String[] stringArray) in ArrayUtils
* Added the method clearDepthBuffer() in OpenGLUtils
* Added the method setupDepthTest() in OpenGLSetupUtils
* Added the method getVersion() in OpenGLUtils
* Added the method enableTexture2D() in OpenGLUtils
* Added the method disableTexture2D() in OpenGLUtils
* Added the variable "ShowImageBoxes" in Debugging in Settings

* Changed the cursor in a TextBox so that is is now rendered as a
rectangle rather than with a |
	
* Created the package org.simplecorporation.myengine.core.game3d.model
* Created the package org.simplecorporation.myengine.core.game3d.camera
* Created the package
org.simplecorporation.myengine.core.game3d.camera.skybox
* Created the package org.simplecorporation.myengine.core.game3d

* Moved the variable 'font' from GUIImageTextBox, and
GUIRenderableTextBox to GUITextBox
* Created the package org.simplecorporation.myengine.core.game2d.vector

* Renamed BasicRendererJava to BasicRenderer2DJava
* Renamed BasicRendererOpenGL to BasicRenderer2DOpenGL
* Renamed BasicRendererAndroid to BasicRenderer2DAndroid

* Removed the variable 'shift' in GUITextBox
* Removed the variable 'alreadyHadShift' in GUITextBox
* Removed the variable 'releasedShiftKey' in GUITextBox
* Removed the version variable 'ScriptingLanguageVersion' in
ScriptConsole

* Fixed bug: Rendering the information text when using OpenGL and not in
an orthographic view rendered in the wrong place
* Fixed bug: Rendering the information text when using OpenGL rendered
as a white rectangle if removing alpha was not enabled
* Fixed bug: TextBox's didn't display the cursor in the correct position
* Fixed bug: After adding the new Input system, TextBox's didn't work

* NOTE: Remade GUITextbox (Not working yet)
* NOTE: To set the text in a text box please use the method setText() or
set the text and call calculateViewIndex()
* NOTE: To set the default text in a text box please use the method
setDefaultText() or set the default text and call calculateViewIndex()