Alpha fix for phong single pass
Made Shadow passes protected so effect can be extended
Alpha map channel selector
Custom normal map scale and offset
Default texture format to prevent errors
Optimize background
Increased alpha map control
Normal map modifiers
Alpha map increased control
Drawcall can use an optional 'depth' databinding in meshes to sort drawcalls
Remove unused import
Picking works with orthographic cameras
Buffer always cleared to background color instead of black, so no more blinking when picking is enabled
Small fix