some cleanup and refactoring in shader
Anim system in + some gfx utils in colormotor
multiple bones
Merge branch 'daniel' of https://github.com/memo/VolumeRunner into testmerge

Conflicts:
	VolumeRunnerApp/bin/data/ofxMSAControlFreak/MSAControlFreak/default.xml
	VolumeRunnerApp/bin/data/shaders/raytrace_test.frag
	VolumeRunnerApp/src/ofApp.cpp
one test bvh
Merge branch 'daniel' of https://github.com/memo/VolumeRunner into testmerge
fix some merge issues
skeleton debug view
mega hack to ignore NAN from animation
NaN checks
Temp NaN fix, and renamed Bone to Joint (was misleading)
Offset box to origin to properly draw bones
added readme
Merge branch 'daniel' of https://github.com/memo/VolumeRunner into t
Added Dude class
Translation matrix (static)
Marked broken direction quat.
4 joints (should be dynamic)
The Dude
Fixed and cleaned up skeleton anim system