Fixed the binary version to be 1.0.0-rc1
Small updates to the NSI installer script.
Made the Slime mother only spawn slimes...

It will be funnier and correlate more with the monster type.

As discussed with Nemesis.
Added first version of the scent script.

Part of #375
Improved and fixed the evil scent script...

The engine code and links to the maps will be added in a final commit.

Part of #375
Made the scent visible and sometimes poison the characters when the map character
passes through it.

Fixes #375
Added a clearer warning of an imminent fight in the north-east part of the Layna Forest.

I made it so I didn't have to change the dialogues for release purpose, though.

As discussed with Nemesis.
Merge branch 'master' of github.com:Bertram25/ValyriaTear into 1.0
Prepared the game version for the release.
Added the Dutch language in the nsis script.
Tagged the version as development in the master branch.
Merged the battle and common dialogue supervisor back into one.

This permits to trigger a dialogue in any game mode.

- Also made the speaker be string references.
- Used string reference for dialogue id.
-> Both simplifies a lot the scripting of dialogue out of the map mode.
- Added support to load a script in the shop mode.

- Fixed mistakes in the use of compile weight in the c::b file.
- Adapted all the scripts where necessary.

Hardest part of #107

What's left is to actually start scripting a dialogue in the shop mode now,
and test there.
Replaced the en@quot translation rule by en_GB.

It is much more precise about the english type used and fixes #355
Add a first version of a WIP offline manual

This one will be installed optionally along the game, and be used a later reference
for the in-game manual.

Part of #7
Kept a bit on the manual...
Kept on the offline manual a bit...

Part of #7
A start on a swedish translation
more swedish translations
All dialog translated
all translations done