Updated for 1.7.10 (still works in 1.7.2)

Here's a list of significant changes.
-Fixed Light Blocks not disappearing
-Moved Clay Golem spawners down by one in the structures so they can
spawn the golems
-Made the antibuilders use BreakEvent and HarvestDropsEvent events to
cancel block breaks and drops. It's a bit complicated (using a nested
class, a map, and a comparator), but it should run efficiently.
-Changed resistance component to use Resistance I, not II