Gourmand has been retooled.
-Increased HP
-Decreased speed
-Decreased (base) size significantly
-Gourmands now collide normally with walls and turrets, and cannot walk
through them.
-New mechanic: Gourmands now gain size upon each hit they take.
(Known glitch: If a Gourmand gains size while surrounded by walls, the
game starts to lag and the gourmand gets stuck. Oh well)

Item Revision
-Each item now gives a random quantity (20-60)
-Items drop at a 75% rate instead of 100% (Thanks to SKinner's Box :{D)
-Starting resources reduced to 100 all.