untested pulled in template variables
added boxcut guts, not tested at all
pocket and  box were reversed
reveresed direction of normal trim to consolidate boss/pocket
re-reversed offset to fix, swapped last move for non-fillet
fixed fillet not ramping down
made ramp actually ramp with fillets
fillets were not making finish cut
added extra pass to all versions for nice finish
quadrents are messing with this, shotgun test
quadrents are messing with boxcut still
moved comp to top, added quadrent check
moved cutter comp around tool change
added sign term to exit move for non-fillet version due to guoging
added sign to lead in move
added sign to ACTUAL lead in move
boss and pocket were reversed again