anim.sl - Move out of pose using llSetAnimationOverride

This avoids any timers and trickery

Poses become a "Standing" animation override, so you don't get dragged around

There's a button to enable in Animations menu - defaults to OFF

Notes: We could add custom walks and runs etc at line #345
Merge pull request #364 from SumiPerl/patch-19

anim.sl - Move out of pose using llSetAnimationOverride