Add proper gif implementation.
[TextureManager] Use new gif implementation.
[win32] Remove now unused AnimatedGif class.
[osx/ios/atv2] - sync xcode project
[GUITexture] Change animation code.
[*RFC*][GUITexture] Add m_animated to CTextureInfo and set it when filename is set.
[Gif] Restrict the memory consumption to 82944000 bytes (about 79 MB), which is equivalent to 10 full hd frames.
[*SQUASH*] Add LoadGifMetaData(...) and expose m_numFrames.
[*SQUASH*] Add InitTemplateAndColormap().
[FileItem/Picture] Add IsAnimatedPicture() to fileItem and m_isAnimated to PictureInfoTag.
[Need help] GUIWindowPictures: Play animated pictures.
[linux] - add optional gif support
temporarily disable PlayAnimatedPicture
[Gif] Make a gif an iimage.