Fixed so that the tileborderfix tool isn't needed anymore. Solve the issue by using a 3d texture instead
fixed 3dtexture usage on windows
fixed 3dtextures in menu maps
fixed possible client crash on too many map images
fixed non-quality textures
fixed using an image in quad and tile layer
some cleanup
fixed displaying invalid textures
consider the max 3d texture size on possible texture re-sampling
Add angle<->direction conversion functions to vector math (Cleanup)
some type cleanup within vector functions