Patrol system implemented (nav.remainingDistance) doesn't seem to work properly
Mesh editor imported
Custom Mesh Splitter finds head vertices and torso vertices of our player skinned mesh (to make the head disconnected by the torso) - Practicing mesh/vertices information
Meshes assets created but are not  integrated in the skinned mesh
Static torso added to the spine tranform, to be able to see the torso of the character but not the head
Adding gitignore
Gitignore updated with Unity standards
Custom waypoints created
Player is now hears by the enemies if moving without sneaking or when "making noise"
Enemy chases the player
Enemy footsteps implemented
Footsteps played on rotation (not based on animation yet)
Cleaning up code
Single perception to be broken in Sight and Hearing (2 triggers)
Perception levels implemented
Implementing enemy surprise when spotted / heard for the first time
Trying to fix the first alert sound
Footstep playing just when walking (not turning)
Global player spotting removed
EnemyAlert works better with sphere collider (for now)