Added Mob deaths
Added tick delay to DeathAction, use match() instead of getId() == other.getId() for Items in containers, added option to hide/show mobs, allow items stackable in cache to stack with each other
Added isInCombat() check, Combat damage now resets when the mob enters a new fight or respawns, moved CharModel/PersonaOptions to character package, added ScriptTest command and ClientScript sending/handling
Committing MC_src.zip for backup
Added Combat stats