Block models by both serverside and clside model

Apparently models can differ on the server and client
] lua_run ent = ents.Create('prop_physics') ent:SetModel('models/props_phx/cannonball_solid.mdl') print(ent:GetModel(), ent:EntIndex())
> ent = ents.Create('prop_physics') ent:SetModel('models/props_phx/cannonball_solid.mdl') print(ent:GetModel(), ent:EntIndex())...
models/props_phx/cannonball_solid.mdl   220
] lua_run_cl print(Entity(220):GetModel())
models/props_phx/cannonball.mdl