Use fast_math matrix multiplication for culling and sw transform
Fix CMake build
Update Symbian native build
Update native
Shouldn't check for ANDROID here.
vertexjit: Use SSE4.1 where available on x86.

Just because we can.
vertexjit: Add VQMOV(U)N and fix VMOVN size.

It will be too confusing if it's specified as the destination, unlike
VMOVL.  Plus the assembler syntax uses the source size.
Fix VMOV for Dregs and VSHL reg order.
Fix VLD1/VST1 n=4.
Add some asserts to VLDM/VSTM.
Merge pull request #5692 from hrydgard/fast_math

Use the new fast-math from native for 4x4 matrix mul
Merge pull request #5693 from unknownbrackets/jit-minor

x86 jit and vertex jit changes, ARM emitter changes
vertexjit: Support morph pos/norm on ARM as well.
vertexjit: support 8888 morph on ARM.
vertexjit: Attempt 16-bit color morphs on ARM.
vertexjit: Save S16-S31 registers in ARM.
vertexjit: Implement NEON color morphs on ARM.
vertexjit: Improve NEON align on color morph ARM.
vertexjit: Combine a few loads and stores on ARM.
Log if any games are actually using s8 through.

Not sure about z sign.