Change Motor.h to manipulate desired state
  Manipulates one state before changing actual state
  Actual state is changed with a function
Implement arcade drive in a new header file
Create fns to properly encapsulate JoystickDriver.c inside Joystick.h
Access to the joystick struct should be controlled by getting the pointer to it
Access to updating should be controlled by calling joyUpdateJoystickSettings()
Add sample teleop that implements all functions
Merge pull request #19 from RMRobotics/joystickDevelopv2

Joystick developv2