update post-build event
minor spaces fix
added Timer offset discovered by @Sirais
Added lvl 6 for Block and Stun recovery which lead to an RTE
added Missing lvl 6 for Armour and Stun Recovery.
all those rolls should be somewhere in the memory.
damn. realy need to find it
rename debug to debugView (it no longer gets ignored)
discovered offsets for many ui items
+ some offsets in minimap part
Added Integer ActionId for Player
still some questions Open. Maybe Bitfield
standing still = 2048 (bit 11)
moving = 2178 (bit 11 & bit 6)
added moving Flag to ckeck if bit is set
minor - moved  to right ns
instance manager added, fixes for prev commit
clean up
Merge branch 'master' of https://github.com/max-mtg/PoeHud

Conflicts:
	src/Hud/OverlayRenderer.cs
	src/Poe/Buff.cs
	src/Poe/IngameUIElements.cs
	src/Poe/RemoteMemoryObject.cs
Added - distance and direction to loot in itemalert
More infos in debugWindowRenderer.cs
recommit of MoiseOverEnemy in IngameUIElements
added some more UiElements.
mousepositionn, hidout-Edit button , Hideout-Stasg button
Lot of debug-infos in debugWindowRenderer
Merge branch 'master' of https://github.com/max-mtg/PoeHud

Conflicts:
	PoeHUD.exe
	src/Poe/IngameUIElements.cs
Update for 1.2.4 - first approximation
fix offsets of UI elements