Removed redundant calculation from PipePowerDiamond. Also don't send power to unconnected sides.
Improved diamond pipe splitting algorithm.
High rate of change of power causes machine explosions. Currently experimental.
Changed power display scaling.
Small multimeter fix.
Fixed pipes not rendering some faces.
Overloaded pipes cause power surges (that are likely to blow things up)
No more power loss option, replaced with material-dependent MAX_POWER.
Pipes with lots of stored overload power for a few consecutive ticks will explode.
Added switch power pipes.
Adjusted pipe speeds. Also experimental.
Disabled version check.
For testing purposes, pump explosions do not hurt blocks.
At low power transfer levels, overload power dissipates harmlessly.
Bind correct texture for item rendering, and re-send packet every pipe traveled (is that necessary?)
Fixed all compile errors.
Added forge.7z with dependencies.
moved assets. also minecraft is case sensitive? WTH?