Hoo added in his changes on top of Sam's changes
Purple Jizz Purple Jizz....(to the melody of Purple Rain)...Test skybox
Slight mods
Added in the layout of the script for the movement.  Attached it to the main miner
Added in initial interpretation of axes and moved movement to a new scene
Reverted to the main scene everyone has
no message
Redo Movement

Movement(minus y Movement) redone after source tree glitched, not near
as thoroughly tested, but think functionality works like before.
More Movement

More Movement(forgot to save...)
FINALLY

Finally got yMovement, decided to lay down and figured it out.

Will need more testing, but pretty much requires the
Merged Movement to Main

Merged movement script into main game(greated player object)
Added in keyboard controls if need to test without controller
w/s for pitch
a/d for roll
left/right for yaw
up/down for thrust
left Shift/space for ymovement

Glitch in keyboard command, skips brake point.  Might need to look into
later.
Purple Jizz all over your eyes

Put the PurpleJizz skybox up so it would actually draw the skybox
Random Asteroid Shape

Added in the code to generate semi-random asteroid shapes
Merge remote-tracking branch 'origin/master' into roids

Conflicts:
	Assets/MainMiner.unity