- removed redundant variable.
- typo in resurrection code.
made some changes to turn the CF_INTERPVIEW flag when changing angles into an op-in feature instead of making it automatic.
Merge branch 'interpview_optin'
- added new ChangeActorAngle/ChangeActorPitch ACS functions because the new required 'interpolate' parameter cannot be added to the existing SetActorAngle/SetActorPitch functions without breaking old scripts.
- fixed: memory allocation for file names in 7z archives was broken. Changing it to use TArray instead of alloca makes it work.
- changed sound lookup for ZSDF dialogues so that it first checks the svox/ namespace before using the global one.
replaced all character arrays for lump/texture names in the level_info_t and FLevelLocals structures with FStrings as first preparation for allowing long texture names.
fixed: if we allow long names for the fade table we must also check for them when the colormap gets loaded.
fixed: skies should be loaded into the FLevelLocals struct not into the global variables of the renderer.
- changed storage of lump and texture names in gameinfo to allow long names (with the exception of view border elements.)
- expanded names for view border elements. Also fixed the horribly bad implementation of custom borders which modified the DoomBorder elements without ever checking the game being used.
- missed one texture name field in level_info_t.
- allow texture lookup by full path names. Due to technical limitations this may result in double textures if the same graphics lump is also referenced by its short texture name.
- added new renderstyles AddStencil and AddShaded.
- added option to ASectorAction to remove itself upon triggering by setting the STANDSTILL flag on the map thing.
- removed the last static character arrays from FLevelLocals.
- removed 8 character limit for map names.
- fixed: long texture name lookup did not work with TEXMAN_TryAny.
- allow setting sector planes' plane equations directly from UDMF.