Weapon and grapple assets
added meta data for sprites
shader changes that weren't committed
added a fake gravity that only affects the player
When the player changes directions on the ground he keeps his velocity
prevented player from getting stuck on the wall
-Reimplemented swing force
-fixed yanking
-added a min length of the rope
-switched yanking to the jump button
-added yanking while swinging
fixed warnings
Changed How the door load the next scene
spawn points for moving rooms now looks for all spawners in the room
fixed brawler prefab
File organization, new doors
More assets, level structure, file system etc
Crate thing, mesh exploder
Sword script
clean up tags
added more layer masks to the ignored list for walking into walls
VFX, etc
More stuff