Potential sound for Milgram Pod dying.
…merge?
Improvement to previous sound.
Moved swallowable to being a property rather than a tag, since we want anything swallowable to have to inherit from a prototype so that we're certain it implements the necessary behavior.
Allocated sound for milgram pods dying.
Merge branch 'master' of https://github.com/frogatto/frogatto
Flagged hittable as strict to make an issue easy for Sirp to repro, and made a guard statement in frogatto_playable.tongue_tip which is intended to tell the engine we're of a given type, but doesn't seem to be taking effect.
Rebuilt bombs around the throwable_projectile prototype - they may currently be broken, as I cannot test atm.  Removed several swallowable items which we may want to rebuild around the throwable prototype down the road when we actually use them.
Some further tweaks to move towards strict mode for hittable.
A bunch more fixes for strict mode.
A bunch more fixes for strict mode.
Broken branching dialog.
Made doors and keys (and frogatto's tongue) be in a special 'key' collide_dimension, so they don't trigger collision events with anything else.
added a bracket!
Further updates for strict mode.
Further updates for strict mode.
Further updates for strict mode.
Further updates for strict mode.
Replaced a bunch of things that were formerly done by stuff inside functions-*.cfg.
Replaced all direct access to level.player.vars.stored_events with level.player.vars.get_stored_events().