Use full path to enemy file for enemy types
Merge branch 'master' of https://github.com/igorko/flare-engine into testing
Grab "full" filename for EnemyGroup enemies
Use full path for spawn/transform actions
Revert "Add round() replacement for MSVC"

This reverts commit b4a8e3ed7c3419ca06c252e366cb457444c9b629.
Revert "Restrict Entity movement to a multiple of UNITS_PER_PIXEL_*"

This reverts commit 74b2b9ca98ad331746f0fcf9dcb3e75f712df965.
Create alignFPoint() utility function

This function is used to align corpses and loot to a floating point
number that can be cleanly rounded when it comes time to render.
Merge pull request #9 from dorkster/enemy_type

Fix up remaining enemy type bugs
Merge pull request #1041 from igorko/master

Use full path to enemy file for enemy types
Merge pull request #1042 from dorkster/fixes

A better solution to the "jumping" corpses bug