Episode 7 - Render utilities and input updates
Episode 8 - Created Mesh, Vertex and Util classes. Basic mesh rendering (currently will show a triangle )
Episode 9 - Added ResourceLoader and Shader classes.
Episode 10 - Added basic fragment and vertex shaders. Fixed derp in Shader and ResouceLoader classes.
Episode 11 - Playing about with shaders to see their effect. Using uniforms with shaders to change values whilst running code