Use object keys for wool texture sides instead of 6-element array
Update voxel-engine, voxel-wireframe - wireframe and cube side refactor

deathcap/voxel-engine@46dcbbcafa6f535a7e718b1dec58bb29dace6084 Update voxel-mesher, voxel-shader, voxel-stitch - wireframe and cube side refactor
deathcap/voxel-engine@264693469bacac7ee0106014aa3f7b266d818f75 Back to loading voxel-mesher as a plugin
deathcap/voxel-engine@961e2f2c03a18b2f7d933fa73cc02d126d4e6b08 Add missing .git extension to voxel dependency
deathcap/voxel-engine@fc0d68213ce8c8196b2e2bbbacfdda15fd765540 Update voxel-shader - meshes from game.voxels.meshes instead of option
deathcap/voxel-engine@409ec9d54eaef030c6a1b91e3b4d777a21a31242 Remove three.js dependency
deathcap/voxel-engine@ade3d5e051179df5ae41b5f75412b2766345292c Remove demo - moved to voexl-example
deathcap/voxel-wireframe@e8d9b6f28b00d8875fe45594f0becb22368166b6 Add wire mesh creation moved from voxel-mesher

Commit message generated by https://github.com/deathcap/lmno-cl
Merge branch 'master' into gh-pages
Update demo: browserify demo.js > bundle.js