Starting code for third miss
Level 3

I added the following parts to the level 3 area:
-Moved spawning point to Level 3 area
-Placed box to function as placeholder for teleporter into the inner
volcano cavern area
-Placed Bushes as placeholders for the forest. The size of the bush
indicates the given amount of trees in an area. Not sure about how large
will be so I just placed after the first incline for now.
Placed the following objects as indicators for potential side missions:
-Shack- player poops at the windows of a crazy hermits shack to lure him
out, then when the hermit comes out the player will enter and retrieve
an object, then exit with the object to complete mission
-Honey nests-players searches for nests through out the level, player
poops at nest to knock it down and then touch it, may have camera shake
temporarily for effect.
-Lifeguard tower- player takes rocks from a pile to pick up and drop on
tower, then player rams into the tower for it to fall down(can make
joke/explanation for why lifeguard tower is in that explanation in
story)
-Field & Shack- Player must collect plants in field, player must glide
down and then rise back up while picking up plants otherwise the player
will get shot and drop the plant, thus needing to pick it up again. If
not doable player just has to dodge brightly color pellets as he picks
up them up normally.
Satelite Dish- Player first drops rocks from pile on to the dish. Then
player grabs rope from cabling winch and flies around dish in a certain
amount of time.

If anyone has a question, complaint etc let me know and I will try to
address the issue.
Functional destruction game
Final changes for dest game
Merge branch 'master' into iss89
Merge branch 'master' into DesignTeam
Merge branch 'master' into master4_1