added flag to determine if update data is for self or others
implemented logout
implemented delete char
setup rudimentary system to store all players in a map
got login broadcasting to all players
got movement packets broadcast out to other players in area
implemented name query response
added all opcodes
implemented some unimportant protocol callbacks
fixed minor issue with seeing other players in game
fixed movement payload data
split client module into three modules to better handle tcp receiving
removed old client file
abstracted out ets calls to a library
minor code cleanup
moved callback handlers into their own directory