Phalanx, Pure FR, Block changes

Had a hundred or so matches with randoms and balance team members and figured a few of these changes were needed. 

Requested CVAR changes:
bb_kb_block from 1.3x to 1.2x

Phalanx:
F2t1 knockback scale 0.75->1.0
Not needed, just made gave less breathing room for opponents between F2 and F3

B3t1 knockback 1.3->1.2x 
B3 knockback was too high, really safe on block and resets too easily

B3t2 locktime increased to 0.7
B3t3 locktime increased to 1.0
B3t2t3 do great damage on rapier (20/40 respectively), it needed more locktime to compensate.

Pure:
Fr locktime from 0.6->0.5, knockback from 0.5->1.5 
Looped into itself on Jian, gave it more knockback to reset and less locktime to make it accomplish its goal better+not do that

HRt3 animation reverted to HRt1's
Insane damage on scim, no time to tinker with that