warning: use isNaN rather than the <>= operator
rand: cast to an integer explicitly
stagemanager: ODE is seeded with a uint
boot: remove unnecessary Windows boot code
logger: use the proper Windows version symbol
gl: make a support module to switch GL implementations
const: add const to some static arrays
paths: abstract out data and asset paths
resource: compile in the icon on Windows
install: install assets
install: install XDG information
gles: plumb view matrices to all drawers
gles: plumb through a model matrix
gles: add a shader program helper class
screen: expose brightness
letter: port to opengles-compatible calls
screen: port to opengles-compatible calls
actor: add a close method to actors
starparticle: port to opengles-compatible calls
connectedparticle: port to opengles-compatible calls