Modify server code for Heroku
updates killed bricks to server bricks object
Merge branch 'master' of github.com:nsue/multiplayer-breakout

* 'master' of github.com:nsue/multiplayer-breakout:
  client able to send updated score message to server
undo accidental c push
Merge branch 'master' of https://github.com/nsue/multiplayer-breakout
update kills in realtime bug
Server updates client on killed bricks
server able to broadcast updated score message to all other socket clients
Improve robustness of brick killing code
Add additional server debug util.log statement
pre merge with realtime-initial-bricks
pre merge with realtime-initial-bricks
Increase killInitialBricks and killBricks delays
Merge branch 'master' into realtime-initial-bricks

* master:
  undo accidental c push
  client able to send updated score message to server
  Modify server code for Heroku

Conflicts:
	server.js
scores are sync between 2 players
scores are sync between 2 players
Merge pull request #1 from nsue/realtime-initial-bricks

Merge Realtime initial bricks into master
Change to use minified phaser.min.js
Delete unused phaser.js
Add gameplay options