Fixed problem with movement speed not changing when strength changed
from spell.
Players cannot move while dead.
Going into mouse look mode no longer makes the screen jump to a
different angle.
Got rid of a cursor flash that was caused when leaving mouse look mode.
Added option to set the mouse and keyboard turn rates.
Some clean up (no more output to debug for keys and packets).
Improved the accuracy of the velocity on all objects.  In particular,
improved the diagonal movement of a player.
Fixed a crash being caused when entering the second level of Elmore's
Retreat.  The spike room was crushing objects and they were getting the
wrong sector information.  This would cause a debug crash.
Close music file after loading background music fixing leak.
Added the missing MUSIC6 and DANCE files.
Added option to disable/enable dropping items on death.
Classic v1.04.
Merge remote-tracking branch 'origin/master' into OpenGLEngine

Conflicts:
	Build/Windows/VC2010/AA/direct.cpp