Creates  the medieval content pack
Forgot to rename a file
Two things I forgot
Moved everything medieval

Every single thing
Small fixes
Moved content

Returned tonfas to vanilla and moved repeating crossbows into the mod
Moved the cudgel back to vanilla
Old weapons pack

Removed several guns from the core and put the in this mod.
Added some guns.

http://smf.cataclysmdda.com/index.php?topic=5240.0
Added tiered solar panels.
solar v1 (the normal one) generates 111 power (nerfed back from my previous upgrade). Available in reinforced version  (111 power)
solar v2 generates 222 power. Available in reinforced version (200) both as a rare recipe found in the robots for fun and profit book.
solar v3, the quantum solar panel. Found in the item lab ends.

Solar panels drop solar cells when they are damaged by Z's in the ame.

Fixed some of the badly placed items in the item lab ends.
Reduced solar cell weight by half. only half a kg now. So solar panels are not likely to dissasemble into more weight.
Updated description.
Updated description again.
Merge branch 'master' of https://github.com/CleverRaven/Cataclysm-DDA into Solar_Tiers

Conflicts:
	src/mapgen.cpp
Updated weights and volumes.
Nerfed the reinforced solar panel (was 111, is now 100, all that metal and glass gets in the way). Reduced the smashing loot drops a bit.
Reduced reinforcement penalty from 11% to 6%
Updated description.
Merge branch 'master' of https://github.com/CleverRaven/Cataclysm-DDA into Solar_Tiers

Conflicts:
	data/json/items/vehicle_parts.json
Removed extranous/added missing food intolerance warnings. Added missing morale penalty to wheat intolerance.
Merge branch 'food_intolerance_fix' of https://github.com/vidarsk/Cataclysm-DDA into vidarsk-food_intolerance_fix
Fix battery dies issue.

Will likely need testing. But epower_to_power can produce an output 1 on
an input of 0. Which will cause battery dies to fire on it.