Let's automate biome visualization

for science!
Full Pass - Layers U&D

Highlights
==========
- Consistent variable names
- Consistent function and parameter names
- DeObf as usual
- There are a lot of limitations that we have imposed on ourselves with
regards to the Biome definitions (DefaultBiome, MinecraftBiomeTemplates,
StandardBiomeTemplate, etc) ... Probably going to have to rework a good
part of it in the very near future :\
Layers - Adding missing layers from MCP

These implementations are straight from MCP and have not been adapted to
our bit mask system yet.
Completely eliminate masking system for now

Previous commit was yielding ocean :\
Progress though! Maps generated with this commit look a lot like 1.7!!