Framerate llinfos spew was clobbering cout decimal precision.
Fixed an annoying showstopper regarding rigged attachment vertex corruption. Rigged meshes have can have poor weighting, causing potential div-by-zero issues.
Fixed a silly mistake that was causing vsync to be enabled when it should have been. Also fix typo in objectSkinV.glsl previous commit
Tweaked context-recreation logic to force a 0xAA context when fbos are in use. Should also handle toggling of fbo checkbox a bit gracefully as well.
Merge branch 'master' of git://github.com/Shyotl/SingularityViewer