much more streamlined DofBufferInit2, need to rename once confident
appear to have a working texture, still not merging
state: not saving 25 files but stopping at 25
testing out old vs new way of buffer creation, something is broken
also created tools.h/m files, going to use these to clean things up
huge iteration
basically finished with DoF rendering
Final product is produced to a file reflecting the desired result

Added a tools file to start placing tools that can be used in other programs (i.e. screenshots, image readers, etc.)

Still need to clean up a lot and play around with implementation
the “final” application demoed for final project cs4357
fix test.h call
alpha version release

Tools. h/m created and documented
blendedimage.png added correctly, doesn’t error out
AppDelegate .h/m cleaned, documented more, more modular
ViewController .h/m cleaned, streamlined
trash.txt still used but cleaned from code that exists elsewhere
change of Scheme name