Merge branch 'master' of https://github.com/stheno/Server
Merge branch 'master' of https://github.com/cavedude00/Server
Added 3 new rules to the Groundspawn ruleset. Disarmed item decay timer, full inventory decay timer, and a bool determining if random groundspawns will move around or not while the zone is booted.

Moved the character save logs from Debug to a new log category CLIENT__CHARACTER

Properly fixed the % s character zone crash. We will no longer be replacing the % character server side.

Cleaned up some more log messages and other misc code.

Spells with long recast times will no longer be castable immediately after zoning when the spell is first memorized. (Unless the spell itself is bugged such as Harvest)

Added conecting handle so LFG will persist over zone. (Not sure if that's correct or not, but the client seems to want it.)

Added Checksum handle so the logs stop complaining about the unhandled packets. Actual implementation is not open source.
Fixed the issue where multiple identical keys in your inventory will prevent a locked door from being opened.
Merge branch 'master' of https://github.com/cavedude00/Server