File restructure.  Still deciding on how to go about with the design of the game.
Added a tileset parser to be used when parsing tmx files.
Added gtest files.  Successfully parsed a tmx file and drew the map correctly.
Added more map test files.  std::cout in the draw() loop a big NO NO!
Successfully drawing only the tiles within the view.  Still a lot of work to be done on this but the optimization works.  40,000+ tiles @ 800fps
Added a SpriteSheet parser.  Added player object which draws itself a sprite.  Fixed the tilemap drawing issue.
Added a collision layer to tilemaps for collision detection using a quadtree.
Added a data object to be inherited from other objects in warrior
Began implementation of a collsion tree using a quadtree to store the collision tiles.
Player Sprite updates

Updated sprite sheet images for easier parsing. This also fixed missing sprite texture.
Updated TileSet to apply color masking to tiles to add transparency.  No idea if this is the correct way to do this but it is working for now.
Implemented sprite animation
Initial collision detection implementation

Attempting to move upwards against an object prevents movement successfully.  This code will need to be cleaned up and implemented better.
Implemented player speed

This is a major WIP.
Implement a die roller using the <random> stl
Merge branch 'develop'