stopAllActionsByTag && removeAllActionsByTag
stopAllActionsByTag test
Add the feature that CCSSceneReader can load name properties as node names.

When name property of objects on CocosStudio Scene are set.
They will be loaded and set as Node::name property.

Thanks to this commit. We are enable to access to each nodes on scene via its names.

```cpp
auto scene = cocos2d::cocostudio::SceneReader::getInstance()->createNodeWithSceneFile("Scene.json");
auto object = scene->getChildByName<cocos2d::Sprite *>("objectName");
```
[AUTO][ci skip]: updating cocos2dx_files.json
Merge pull request #7888 from CocosRobot/update_cocosfiles_1409118024

[AUTO][ci skip]: updating cocos2dx_files.json
update release note
Merge pull request #7889 from minggo/update-release-note

[ci skip]update release note
[ci skip]
fix compiling error on windows
Merge pull request #7890 from minggo/compiling-optimize

Compiling optimize
Adjust android.mk for cocos2d and related module
Merge branch 'v3_test' of https://github.com/samuele3hu/cocos2d-x into v3-androidmk
Adjust android.mk for cocos2d and related module
comment out [glview release]; and [eaglview release];
comment out [glview release]; and [eaglview release];
Adds ClippingNode bug test case
Merge pull request #7894 from ricardoquesada/render_texture_fix

Adds ClippingNode bug test case
Adds `std::nothrow` to `new`

Since cocos2d-x doesn't support exceptions, it is important to add
`std::nothrow` to all the `new` statements
properties revert back to 10
remove redundant LOCAL_STATIC_LIBRARIES