Multiple AIs can use single holopad
Removed some comments
Fixed hologram type
Code cleanup and use_power scales with number of holograms
I should probably pay more attention to what I'm doing
Some more defines for pretty code
Silicon Medical and Security HUDs!

- The AI can now access both Security and Medical HUDs via a new button
on its UI. The Medical HUD is exactly equal to all others. The AI's
Security HUD cannot detect implants.

- Cyborg HUD modules have been removed in favor of an inbuilt command,
to make it less of a hassle to access them.

- HUD code has been given its own file such that it can be used by any
mob. In addition, HUD users are placed into a list instead of searching
for only humans and checking them for a HUD item. This is to make it
easier to expand.

- Security HUD messages can now be received by any mob using a SecHUD.
RR's tweak + derpfix

Makes the sensor augmentation check for silicon instead of one for both
the AI and Borgs, since they are not actually different procs.

Reverts an accidental removal of the borg camera function, thinking it
came from NT's code.
Nerfs to AI's HUDs

- AI Medical HUDs require that the person's suit sensors be enabled (any
active mode) in order to view status data.

- AI Security HUDs display only the person's job as given by their ID,
no security status or implant detection.
AI Medical sensors ignore binary life mode.
No longer can you make shoecuffs with cable cuffs
Fixes skeletons unable to play xylophone on their ribcage (#4594)
Mineral flooring
stop asking how crowbars fit in your pocket fffff
Removes armor from the starting talisman
Clones and Podmen will no longer be created with underwear already on.
Fixes manifold pipe initialization, they would place the same connection on several nodes.
Fixes the qdel() of pipes, scrubbers, vents and others atmos related machines.
Adds an error message when a pipe is in at least two pipenets.
Adds a new proc to add pipes to a pipenet datum, addMember().
Stops the mass creation of pipenet datums that would not be used.
Makes pipenet datums more stable, a pipe will be a member of only one pipenet datum.
Removes a lot of initialization() and build_network() calls around pipe code.
Pipes can now be wrenched without the need of a connector next to them.
Update talisman.dm
Golems created by runes also get the same treatment
Quick-Create Nuke Ops Actually Working

- A nuke will actually spawn with them
- The armory closet (pinpointers, etc) will actually spawn
- Cleaned up code