Started adding stuff for the actual graphics for realtime display in javafx and other graphics contexts.
Added the beginning of the real time graphics. Includes adding code to bound the draw area, transform the cordinates of the system from model-space to draw-space, and a few renderers. Currently limited to the background and simple planet representations. Will add the ship and handle input soon.
Added libs and started incorporating into model
Finished intial javafx graphics stuff and navigation.
libs work
Merge remote-tracking branch 'origin/Graphics' into physics

Conflicts:
	src/main/java/spacetrader/game_model/Ship.java
Merge branch 'master' into physics

Conflicts:
	.gradle/1.11/taskArtifacts/cache.properties.lock
	.gradle/1.11/taskArtifacts/fileHashes.bin
	.gradle/1.11/taskArtifacts/fileSnapshots.bin
	.gradle/1.11/taskArtifacts/outputFileStates.bin
	.gradle/1.11/taskArtifacts/taskArtifacts.bin
	build/classes/main/spacetrader/MainCtrl.class
	build/classes/main/spacetrader/menu/MenuView.class
	build/libs/CS2340.jar
	build/tmp/jar/MANIFEST.MF
	src/main/java/spacetrader/game_model/Ship.java
	src/main/java/spacetrader/game_model/StarSystem.java
Completed merges
Reconciled views with GameModel
Lots of changes. More closely reconciled game model with controllers and views. Gave views
access to stage. Created game loop. Working canvas in ship view.
some comments, some testing
Work on PhysicsSimulator

Can set the PhysicsSimulator’s system

Also, ships can use jump points now.
Added a simple system to create events for key presses
Fixed null pointer exception (Caused by averaging ship position with uninitialized position)
Physics simulator works, keyboard doesn't.

I finished the very basics of the physics simulator.  The game can now
properly simulate the player's starting system.  None of the keyboard
buttons work yet.  Also, I skipped the menus used to build the character
because the buttons won't show up properly in this build.  I don't know
how to fix that.
Buttons now show at startup, window starts at...

proper dimensions.
Quick hack to fix the keypress problem
Started Sprite manager
Merge branch 'physics' of https://github.com/jaxoncreed/StarSpace into physics

Conflicts:
	.gradle/1.11/taskArtifacts/cache.properties.lock
	.gradle/1.11/taskArtifacts/fileHashes.bin
	.gradle/1.11/taskArtifacts/fileSnapshots.bin
	.gradle/1.11/taskArtifacts/taskArtifacts.bin
Fixed the test case for graphics