Add logo_padrend.svg
Adapt to changes in RenderingContext (renamed matrix methods).
Rendering_Utils: Rendering.createSmoothedCubeMap added.
DynamicSky: Make sun brighter than 1.0 for hdr lighting.
NodeEditor: "Close semantic objects" added.
Fix.
EnvironmentTextureTrait: Add smoothing and dynamic update.
MinSG_Utils: Updates...

- Add renderScene(...).
- Remove calcWorldRayOnScreenPos(..) (move to Picking)
- use as module.
Adapt to renamed sg-uniforms.
PADrend/SceneManagement: Fix last commit (init camera)
Universal3 shader: eye-space --> camera-space (for consistency with Rendering)
mc.
DynamicSky: Adjust maxSunBrightness.
universal3/lighting_phongEnv: improve envMap lighting.
Rendering_Utils: ...
StatePanels: Add option to LightStates for disabling lights.
universal3/main_mrt: sg_mrt_eyeSpaceConversionMatrix -> sg_mrt_matrix_cameraToCustom
Replace Node.lookAtAbs(...) by corresponding Node.rotateToWorldDir(...)
Rename Node transformation functions (adapt to changes in MinSG)