started adding status effect files
removed old status effect files from ayai.gamestate
modified stats to potentially handle status effects
added isValid command
added cached values
stats now have effects stored on them and cached values
health started adding effects code
added the updateCachevalues code to velocity, mana, and experience
statuseffectsystem is now active in world
fixed all errors from last commit yc
removed statuseffectbag.scala component
components now have check typing code inside them for effects
created itemuse component to be used on used items
created ItemSystem to act on ItemUse.scala entities and add effects to
targets
still need to create more robust item information in inventory
compiles :)
Merge pull request #99 from ayaigame/item-using

Item using
added an a default item to work on.  May not work ryan, but ill be working
on this most of the day, just assume the code will work
Minor improvement in frames system.
Merge pull request #100 from ayaigame/frames-improvement

Minor improvement in frames system.
tested items, they now work still tweaking how i save and output
informationy:w
added potion to items inventory
also starting hp is set to 50
Merge pull request #101 from ayaigame/item-using

Item using
had testing code still in
Merge pull request #102 from ayaigame/item-using

had testing code still in
Reverts TransportSystem to how it is in develop.
Merge branch 'develop' of github.com:ayaigame/ayai-backend into map-gen
Fixes a bug where you would always load into the first room.