Initial commit
Initial commit of all assets
Update .gitignore
Removed extra scene
Added colliders with level to jump on ledges and can't run off the map
Updated prefabs and level
Added controller support to changing gun direction and movement. Also Changed ledge colliders to edge colliders. Implemented jumping through bottom of a ledge to get to the top. Tried getting the player to drop down when the joystick is pressed down, but its a little buggy."
Started to implement shooting. Some buggy parts that can be worked out later. Shoot bullet prefab at the angle the player is pointing the gun.
Added Enemy prefabs with 3 animations for prototype. Bullet fires correctly now and can collide and kill enemies
Create Initial README.md for Design Document
Update README.md
Update README.md
Fixed issue with enemy's animation controller that had no trigger with 'Dead'. Bullet prefab had an extra component that caused it to stutter when shot
Added an option to control player by either mouse or controller for prototype purposes
Added Ideas folder and ui examples
Update .gitignore

ignore photoshop files
Update README.md
Update README.md
Started from scratch and went with a new art style that I found on the asset store. The basic layout if the first level is finished, the character has gotten a makeover and has the same features as the prototype plus the ability to toss grenades. Still working on the smoothness of the physics, but I will be able to close a lot of issues by the end of the day.
Merge branch 'master' of github.com:jacks205/ChapmanMetalSlug