Magic Mania 1.8: Summon Spells Rework and The Challenge System

Summon Guns and Summon Magic are no longer traditional spells.

When cast by the wizard, he gains a charge for his spell book but no antagonists are created, essentially making his life harder for more power. Both spells can only be cast once like this for a maximum of 2 extra charges.

When cast by very rare chance in summon events, no charages are gained, and there's a 10% chance of someone becoming a survivor, down from 25%.

When cast by a badmin they will be given a choice of not creating antags, creating antags at the old chance, or just going in stupid and giving everyone antag.
I'm surprised that having two commas like that is valid syntax for a null. You learn something new every day.