Fully functional at the moments.
However, bullet cleanup needs to be re-done, encountered problems in testing, needed to remove.
Ground-up changes need to be made to levelbuilder, needs to be made to work with new enemy changes:
    --  Convert dt methods to cDt (simulated dt) methods in ref file or create new levelbuilder-ref file to work with time fwd, pause, bwd, and time skips.
    --  Debugging still needs to be done.
    --  GUI for levelbuilder Waab