Update shader to pass a target x 2px data texture to the shader
Pass in byte data too
Start with a blank slate
Merge branch 'master' into shaders
Make ShaderMaterial work properly
Add orig files to git ignore
Merge branch 'master' into shaders
Pass in both textures on different pixels as luminance
Merge branch 'shaders'
add smoothed byte data
add pretty shader
balance frequency
Merge branch 'shaders'
Merge branch 'master' into gh-pages