Removed comment
First pass at laser oculus UI pointer
Merge branch 'master' of https://github.com/highfidelity/hifi into OculusSDK
Functional sixense "laser" oculus selection mode.
Made Oculus UI framebuffer resize when window resizes
added _starveCount, _silentFramesDropped
Actual stereoscopic 3D UI. Looks better now.
Minor adjustments
Merge branch 'master' of https://github.com/highfidelity/hifi into OculusSDK
added MovingMinMaxAvg and unit test; added additional stats to AudioStreamStats struct
Made it so you can only select in a 180 degree radius with oculus
new auidostreamstats displayed in interface, domain page stats updated
Separated mouse and controller pointers
added format labels in interface for new audio stats
Code cleanup
added RingBufferHistory template class, used it in SentPacketHistory and MovingMinMaxAvg
Fixed bug with 3rd person UI ray picking
Fixed some magnification window bugs
Merge branch 'master' of https://github.com/highfidelity/hifi into OculusSDK

Conflicts:
	interface/src/Application.cpp
	interface/src/ui/ApplicationOverlay.h
Removed ApplicationOverlay::resize()