removed Render()

yolo
Merge remote-tracking branch 'origin/master' into Bas
CollisionReactionComponent Base class
Merge branch 'master'
PlayerInput bracket
Merge branch 'master'
EnemyMoveComponent
Added more messages for components
Improved ComponentLoop
Fixed Reading Memory Bug :D
CollisionReactionComponent with PLAYER_ATTACKING
Factory no longer accepts invalid arguments
Components now support the DT parameter
Increased Game Window width
Fixed deltatime in SDLTemplate
FPSDrawComponent
Merge branch 'master'
CollisionReactionComponent dt added
Merge remote-tracking branch 'origin/master' into Bas

Conflicts:
	Overdose/Overdose/Factory.cpp
	Overdose/Overdose/ILevel.h
	Overdose/Overdose/Level1.cpp
	Overdose/Overdose/Level1.h
	Overdose/Overdose/Overdose.vcxproj
	Overdose/Overdose/Overdose.vcxproj.filters
update

bug fixes, not done yet