Add an EngineEffect* field to DlgPrefEQ
Initialize the EngineEffect*
Don't use a new line for opening braces
Use C++ style comments
Remove m_pFilterLow ControlObjectSlave
Dynamically add 11 sliders for the master EQ
Write the slot responsible for updating Master EQ's parameters
Add a method to EffectChainManager to get the number of racks
Remove the hardcoded Effect Rack from DlgPrefEQ; Master EQ lies on the last Rack