Test Elm
Find relative mouse position onscreen
Ignore build/ and cache/
Ignore plz
Ignore plz2
This should work1
Add type annotations
Dont keep build and cache
Use infix <| instead of parens
Use function composition instead of <| !
Use mouse relative to Window.dimensions and use pretty lifting syntax <~
Get a lightBlue circle to follow the mouse!
Use let expression and forward function application
Take the defaultPill attrs as input to formPill
build a stepping function for each frame of the mainLoop, to update the defaultPill state
Add a falling pill!
Make the pill fall wrt to time
Implement velocity in seconds
Display player and pill using game state and stepGame
Move the player using relativeMouse