Refactored code: directly compiled inside project for most of tests
base_t directly declared in header
GCC Compil fix
Updated CMake
More compil fix
Compile fix
Using c"..." include instead of "...".h
Using reference instead of pointer (more of syntax than anything else)
RTTI assert instead of Log when not defined
Compilation fix (_internalArray was missing)
Removed _entity
MAX_CHAR_ARRAY_ALLOWED -> MAX_CHAR_STRING
Update comments
Global string update
Compilation fix
Don't destroy deferred values (as they will be freed by their modules)
Possibility to use local deferred shader instead of "hardcoded" one
Copy dll in Okzoniom debug folder
Default constructor
Updated hardcoded glDisableVertexAttrib
Support for Geometry Shader compilation