Starting to re-write the Engine for serious optimization... I know.. I again but this time is the last time, 3rd time lucky
Good work on improving the engine, I'm able to Re-use a bit of the old code and make use of it, how ever there are a lot of things that will need to be re-written. Going to start working on some more mechanics tomorrow and hopefully improve even further!
Got to work on Drawing and such. Engine is shaping up really nicely.
Capped framerate for now while the logic is not yet worked out. Set the ClearColor to actually work properly and removed the fps spam that was informing of the fps count
Added Dots for drawing
Added Vector2d and added triangles do Draw
Starting heavy work on the engine with big influence on Maps/Worlds etc
Reverting changes done on maps.. Apparently you can't have such big maps :(
Added nice fix for adding Drawables to view; they now  return the object(s) added to them. Added Mouse input
Added various fixes to the engine; Static variables and so on
Updated Draw, added Shapes for ez Intersection
Added triangle tests; Triangles are fuun
Added a way to set the running task icon
Merge pull request #26 from robmadeyou/EngineRewriting

Engine rewriting