CCConfiguration - Print the GLSL version with the other GL info
CCShader - Add raw shader compilation path

Unlike the existing path, the raw does not prefix the supplied source with the
standard headers.
CCShader - Convert built-in shader compilation to use the raw path
Fix whitespace to make it consistent with its surroundings
Merge branch 'develop' into shaders/nonPrefixingPath
Merge pull request #1065 from thayerandrews/shaders/nonPrefixingPath

CCShader - Add non-prefixing, raw GLSL compilation path
Merge branch 'develop' into metalPrep/Step1-RenderPassRefactor