Update JavaDocs, Game, World
Add ItemsStack interface, without any Inventory
Update README.md, Forum Link
Fixed javadoc, added missing @Overrides

I accidentally deleted this

I'm tired, I screwed up a few things

I'm tired, I screwed up a few things
Fixed Javadoc describing Order.BEFORE_POST and Order.POST to be cancelable. Fixes #98
Add getter for plugins' resource folder
Merge pull request #97 from zeuslightning125/master

Fixed existing javadoc, added missing @Overrides
Merge pull request #85 from jacklin213/documentation

Update JavaDocs, Game, World
Merge pull request #96 from jacklin213/patch-1

Update README.md, Forum Link
Fix typo and consistent capitalization.

Forums is not a proper noun.
Merge pull request #127 from drtshock/master

Fix typo and consistent capitalization.
It is not a requirement to squash commits in a PR

Now *please* stop with the "please squash" comments. Whoever pulls your PR can squash your commits.
Merge pull request #84 from Marenwynn/master

Add getter for plugins' data folder

Conflicts:
	src/main/java/org/spongepowered/api/plugin/PluginContainer.java
Use a static file header that is not declared as Javadocs.

Also make use of blank lines more liberally.
Component System inspired by Artemis.

Typical "EntityComponentSystems" (ECS) involve a GameObject (think Entity)
that has multiple attributes or "Components" that are highly modular. To
define some terms...

- GameObject: Any object in the engine. For our example, Minecraft is our
  engine and Entity would be a GameObject.
- Components: Data holders, no logic.
- ComponentSystem: Processes all GameObjects that have certain Components
  on each game loop or manul processing.
- ComponentManager: Tracks all ComponentSystems as well as what Components
  a GameObject currently has. Handles passing off GameObjects to
  ComponentSystems if they meet the filter criteria. Also handles
  processing each ComponentSystem (if it can be processed)

Having a modular system brings many perks; one of the biggest being the
ability to "build your own" GameObject. Refer to the javadocs for
specifics.

Huge thanks to all the great discussion on
http://forums.spongepowered.org/t/component-system-and-minecraft/76/39 as
well as outside contribution from IRC and Grum from Mojang.
Fix incorrect generic.

Signed-off-by: Chris Sanders <zidane@outlook.com>
Add Flammable, Rotation. Document Health, Hunger, Position, Velocity, Level, Solid, Hangable, Removable
Update Model class with Vanilla models, Rotation to Vector3f
Merge pull request #135 from jacklin213/discussion

Add Flammable, Rotation. Document Health, Hunger, Position, Velocity, Level, Solid, Hangable, Removable. Update Model