Added piwaves
Added script outlines for maze generation and each cell representation of each square
Maze generation script files and prefabs
Added .gitignore Now ignoring metadata and assemblies
Made inconsequentail changes to wave generator example (Necissary commit to merge)
Modified .gitingore to be more lenient
Modified Wall Prefabs, Set values for Maze Generation
Abstracted MazeGenerator scripts to allow flexibility when implimenting additional algorithms. Added exit marker to the DepthFirst algorithm. Made the exit marker look slightly pretty
Metadata
More meta nonsense
Added rigit bodies to walls
Updated Maze Generator to group all walls under the MazeGenerator object
Started MainMenu scene
Created GUI_Flow_Arm branch
Decreased the size of the maze for development ease
Exit Collider Attempt

There is an issue figuring out the triggers for collision
Added basic GUI Scripts. Credit: Alec, Rachit, Arush, Mehul
Attempt to fix Merge Error
Fixed Trigger dector on ExitCollision.cs Added toon shaders to the walls Removed (Clone) from objects instatiated by Maze_Generator_Controller.cs
Basic working GUI implemented.