You very high movement cost values on non-passable tiles, to have routes avoid them without being invalid.
 - Destroy any existing path when the player point is set directly
 - Add combat back to all maps that should have combat.
Add _very basic_ inventory equipment view.  Dup equipment by equipping it, battling, and then reloading.  The inventory isn't pruned when an item is equipped currently.
Better equipment management.
- Purchase in store, equip in menu, use in battle.
- Properly persist player/party weapons/armor.
- Equip/Unequip from player.