x11: Set icon issue fix

Signed-off-by: Vinzenz Feenstra <evilissimo@gmail.com>
Addressed comments by Terseus to match the spec

size_t -> long
uint8_t -> unsigned char

Signed-off-by: Vinzenz Feenstra <evilissimo@gmail.com>
Fixed crash bug in the shaderlang test

Signed-off-by: Vinzenz Feenstra <evilissimo@gmail.com>
Merge pull request #69 from vinzenz/icon-issue

x11: Set icon issue fix
Merge pull request #77 from vinzenz/shaderlang-test-crash-fix

Fixed crash bug in the shaderlang test
-fixed bug in Button now exporting font property
-made GUI Theme editor usable
-editor does not allow to export or create .pck in the same path as a project
-changed .pck format (lacked support for versioning so couldn't change it), previous was causing crashes and is now incompatible, just re-export.
-will not look for .pck files recursively, was causing unexpected behaviors
-fixed execution of Godot in paths with non unicode characters in Windows, OSX and Linux.
-project settings are saved when changed
-load() was in the GDScript docs but missing in the scripting-different music for platformer 2D and 3D
-fix how documentation is generated, built in doc browser should be always up to date
-copypaste, scrolling, etc in  builtin doc
-built-in scripts get saved now (though debugger may not always work on them)
-Theme can be set to controls as a property
Fixed #93 Build error with latest commit
Merge pull request #94 from marynate/PR-Fixed_Issue_93

Fixed #93 Build error with latest commit
Removal of obsolete editor plugins Fixes #64

Signed-off-by: Vinzenz Feenstra <evilissimo@gmail.com>
Able to open project manager inside editor (Scene->Project Manager)

Remove unnecessary include of project_manager.h
Fix #19 Can't open project (with non-ASCII path)

In `class OS_Unix` the arguments in the `execute` method are converted
to UTF-8, but in the `main` program's method they're inserted into a
wide-char `Vector` before translating them from UTF-8 and thus the
non-ASCII characters are lost.

This fix converts the `argv` elements to UTF-8 using `String::utf8`
before inserting them in the `Vector`.
Merge pull request #115 from marynate/PR-open-pm-in-editor

Able to open project manager inside editor (Scene->Project Manager)
Merge pull request #118 from Terseus/fix-19_non-ascii-paths

Fix #19 Can't open project (with non-ASCII path)
Merge pull request #111 from vinzenz/obsolete-editor-plugin-removal

Removal of obsolete editor plugins Fixes #64
-improved physics ccd
-html5 exporter works again
-disable repeat on image loader by default
-can change shape offset en tileset, texture offset was broken
Merge branch 'master' of https://github.com/okamstudio/godot
wtf