Pipes initial commit
Changed createliquid.projectile to spawn water instead of lava
Basic pipes API in place
Made pump and pipeend compatible with the API
added a large subset of sparkz content, scripts still need some generalization
Merge branch 'dev-pipes' into dev
added recipes for pipe end and pump
generalized and documented tilemanipulation.lua, updated layerswap.lua
Merge branch 'dev-wires' into dev
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Merge remote-tracking branch 'origin/dev' into dev-entities
reworked datawire.lua to use explicit dataType, started converting existing objects
added gitignore
finished converting existing datawire objects to new implementation
renamed scanner to entityscanner for less confusion
Merge branch 'dev-entities' into dev
Merge branch 'dev-wires' into dev
added air fan and jump pad creative recipes
Conveyor belt progress
Got rid of personal scripts
Conveyor belt ready (no new art atm)
Better offset understanding