first shader test + add look at script
Merge remote-tracking branch 'origin/prog' into Graph

Conflicts:
	Assets/Resources/Materials/Skybox/mat_skybox_01.mat
update recordable objects shader
Merge remote-tracking branch 'origin/prog' into Graph

Conflicts:
	Assets/Resources/Materials/Skybox/mat_skybox_01.mat
scale seed updater
Merge remote-tracking branch 'origin/prog' into Graph

Conflicts:
	Assets/Resources/Materials/Skybox/mat_skybox_01.mat
shader reglagles
fix shader
Merge remote-tracking branch 'origin/prog' into Graph
Noise bleu
fix shader
remove SSAO Pro plugin & add ambient occlusion package
Import fbx
Merge remote-tracking branch 'origin/prog' into Graph

Conflicts:
	Assets/Prefabs/Render Settings/render-settings_test-controller.prefab
	Assets/Resources/Materials/Skybox/mat_skybox_01.mat
	Assets/Resources/Materials/Test/mat_new-shader_test.mat
add speed seed
Merge remote-tracking branch 'origin/prog' into Graph

Conflicts:
	Assets/Resources/Materials/Environment.meta
Merge remote-tracking branch 'origin/Graph' into Enzo_02_real

Conflicts:
	Assets/Scenes/Graphics/graphics-rocks essai LD 1.unity