Implementation of ClockStateSink, SampleGrabberSinkCallback, SampleGrabberSinkCallback2, and VideoPresenter interfaces.
Merge branch 'master' into ClockStateSinkImplementation
Updating mapping file that was stomped in a merge.
Added comment about static temporary sample buffer.
Locking during the buffer copy and callback.
[SharpDX.MediaFoundation] Fixed WinRT and WP8 builds by excluding unsupported classes.
OnProcessSample/OnProcessSampleEx callbacks take in an IntPtr to the data buffer, rather than copying the information to a managed byte[].
[SharpDX.WP81] Added support for WP8.1 platform as a separate build.
#ifdef-ing out VideoPresenter and VideoPresenterShadow as they only exist on Desktop builds.
[SharpDX.WP81] Fixed LoadLibrary function import to pass certification for WP81 platform.
Fixed merge conflict.
[SharpDX.MediaFoundation] Restored removed classes for WinRT platform.
Merge branch 'pr348' into master_integration
Merge branch 'master_integration' of github.com:sharpdx/SharpDX into master_integration
Fixed merge conflict.
[Toolkit.Samples] Added WP81 MiniCube sample.
[Toolkit.Game] Fix DrawInstanced indirect overload

Should call DrawInstancedIndirect instead of
DrawIndexedInstancedIndirect
[Direct3D11] Add implem for InfoQueue.GetStorageFilter/GetRetrievalFilter
Merge branch 'master_integration' into wp81
[SharpDX.MediaFoundation] Added Name property and initialization code for MediaAttributeKey for easier debugging (issue #356).
[Toolkit.Graphics] Fix issue #359. Release Resource COM object when finished with custom ShaderResourceView