Pause Menu work

Its broken, and that is awesome!
merge

merge
Pause menu changes

Needs Fixing:
Menu highlights after leaving controls or credits
credits and controls stay highlighted while their sprites are up
controls sprite is behind pause menu
controls for snail are still active
Tentative Level Order

Set up a tentative level order that runs through all playable levels we
currently have.
Aspect Ratio

Set aspect ratio for all G levels to 16x9
Animation Code in Fire Logic

Have at it.
Pause Menu Bug Fixes

Trello Updated to reflect changes
Ice Block changes

Ice Block now freezes the player for 2 seconds and disables all movement
scripts, rather than killing outright.

Also normalized issues with snail spit velocity and angle it can walk on
Corrected Fireblast

FIreblast now removes enemies from the enemy array.
-Travis
HUD Fixes

All non-gameplay levels must have the HUD creator script attached and
have their HUD set to INVIS_HUD