-Added reverse sync'ing of cube block entities over WCF services

-Fixed bug with serializing character entities
-Removed unneeded entity refresh from plugin manager main loop in server
-Added performance profiling around game loop action queueing

-Significantly improved performance for calculation of cube grid name
-Cube grids will now refresh the object builder list of cube blocks every 30 seconds, at most
-Cargo containers no longer force an inventory refresh for every property
-Reactors now only refresh the Fuel property every 10 seconds, at most
-Fixed a few more bugs with reverse cube block sync in WCF (still many more to go)
Merge branch 'master'