Moved Event into core, use vector in platform
Fixed mesh buffers not being deleted
Module file extension
Auto-bind render context
Added missing bind
Fixed possible resource leak on shader compilation
Auto-use shader programs
Changed row-alignment setting to texture-local
Moved asset-related stuff into resources package
Fixed generateNormals(), faster generateTangentBase()
Use dynamic module extension in tests
Fixed typo
Use forward slash for compatibility
Fixed dds mipmap size calculation
Added some error checking to texture class
Catch unexpected exceptions in unit tests.
Fixed superfluous includes
Added Kd-Tree constructor to construct from different lists
Assert_Neq added
Added KDTreeTest