Fixing poor commenting for build scripts
Updated params for tetraspine
Removing logs
Merging changes to setup with local changes
Merge branch 'master' of https://github.com/NASA-Tensegrity-Robotics-Toolkit/NTRTsim
Added setRestLengthSingleStep method to tgLinearString
Cleaned up comments for new setRestLengthSingleStep method and in T6RestLengthController.
Added instructions for OSX 10.9
Added preferred length and motor speeds. Required for constant speed

motors.
Fixed issues with moveMotor method.
Revert "Fixed issues with moveMotor method."

This reverts commit 83c56670c3b1cc22c55836d4a1d5f42772e198bf.
Revert "Revert "Fixed issues with moveMotor method.""

This reverts commit 54491c61a5c37856e0159294a362deebd8357c98.
Revert "Revert "Revert "Fixed issues with moveMotor method."""

This reverts commit 51eec4aa08878eca8197d35acfd6305eec9908c5.
Revert "Added preferred length and motor speeds. Required for constant speed"

This reverts commit 63c9cbbb2ee3f06498a0cf67b5ab225ffd462ed3. Since the functions that were added already exists in tgLinearString class.
Added Preferred length controller for superball

Added prefLengthController.h and cpp.
Moved moveMotors method of thLinearString to public. (Necessary for
controllers)
Added SUPERBall model and controller to dev/atil

The model is redone using a different numbering schema
controller use prefferred length instead of rest length
restitution and friction are changed to look more realistic.
NTRT Scaling Analysis under src/dev/apsabelhaus/scaling_counterexample. Example MATLAB code added there to that validates the analysis.
AbstractMarker

Added ‘AbstractMarker’ class and a vector of abstractMarker to the
tgModel class.

Abstract Markers are the non-physical entities that are attached to a
specific rigid body from a specific point. They provide exact location
of that point while the rigid body moves and rotates.

They are visualized by spheres in the graphics simulation. They are
also used to receive positions for control algorithms.
removed extra ‘;’ character.
SuperBallModel reconstructred and moveModel added

SuperBallModel is reconstructed so that it will have different
numbering for nodes. I also added helper functions and arrays to find
corresponding rods or nodes (such as what is the node that is at the
end of the same rod?)

Added moveModel function so that after the model is created, user can
manually give position, velocity and rotation to the structure. This is
necessary for controls experiments.
Corrected bullet curl URL to version 2.82