Bug fixing and fiddling with playerMovement
	- I think I fixed the level1 bug, I decided that Screen doesn't really
need level1. I may be wrong, so quote me on this xD
	- I tried fiddling with enemy movement, but because I am lazy at the
moment, and really want to draw the zombie animation I will torture you
about it tomorrow :D 
	
	
P.S: Thanks for the bugs and the EnemyGenerator, looks pretty cool, but
I can't seem to figure out how you managed to change enemy's color?
Sometimes I get a green skeleton running around faster than usual, so I
guess he is speedy guy? I'm not sure :D I didn't see any changes from
you in the renderer as well, so that's even more weird :P