In this commit:

- I have essentially made the full look of the game with all circles in
solvable positions using the same concept of creating objects from a
standard class with colour and coordinates.

- I now have to figure out:
1. How to make it more efficient to create circles because writing out
the coordinates and colours of every single circle every time is not
efficient

2. How to create a line that does not move diagonally operated by the
mouse from one point to the other