Rewrote... pretty much everything...

-Buildings subclassed into "Production" and "Storage" buildings

-All Buildings now have an internal storage of resources.
-Production buildings will draw their required resources from this
storage.
-Production buildings will also store their produced resources here
-Production buildings will automatically call for and push resources to
storage buildings

-Buildings now take time to build before becoming active.
-Buildings will first call for any required resources from the nearest
storage buildings.
-There is then a default "construction" time before becoming active.
Default is 2 seconds

-Storage Buildings added. Need sprites and prefabs

-CoreBase added. Storage Building. Provides the initial resources and
storage. Needs sprite.

-Scripts reorganized

-Disasters now empty a storage building. This can be expanded on to
empty multiple buildings

-Rocket Drop Offs now dump resources into CoreBase
***Possible Bug: Rocket drop randomly decides on numbers of resources
once. It uses these numbers for every single drop.

-Cleaned out blocks of commented code

-Added documentation comments