Renamed and tweaked some functions
Solved conflicts
Solved conflicts
Implemented pad angle in vector format
Working on pad-ball collision
Working on direction bias
Worked more on ball-pad collisions

The collisions seem somewhat stable, but there might still be some
bugfix required.
Completed the ball-pad collisions with bias
Huuuuuuuge merge
Tiny fix to complement the huge merge
Another tiny fix
Merge remote-tracking branch 'origin/master' into Multiballs