Replaced weapon bonus modal image. Tweaked weapon bonus modal text positions and colors.
Tweaked weapon bonus modal position.
Updated item catalog with placeholder item description properties.
Added display to inventory menu for item usage remaining.
Adding new consumable items to catalog and tested on player
Updated player units with item usage template (currently disabled for units with no items).
Adding weapon triangle bonus computation method
Fixed stat recalculation bug for all existing player units.
Added trade item usage to trade item between two player units.
Fixed bug with null selected item index console logs.
Added check to only allow healing when unit is equipped with staff-type weapons.
Fixed minor typos in item names. Removed unnecessary properties for consumable items.
Added valid weapon checks before weapon and damage display/calculations.
Added weapon durability and auto-break (when 0 durability remains).
Updated records and task tree.
Current progress on non-linear player controllable units. Fixed bug with null equipped weapon in console log. Fixed bug with incorrect stat calculation for practice dummy enemy. Updated roadmap.
Current progress on fade to battle animation transition effect. Refactored battle preparation code from draw() method to update() method in main.js.
Added fade transition effect into battle animation.
Intermediate work on hooking up weapon triangle bonuses
Completed full fade transition effect in to and out of battle animation sequence. Updated records.