Combine texture loading in one function.
Fix coordinates for icon drawing.
Fix cosmetics not being stored in info.
Moved headers to where they made more sense.
Add filter options for active/nonactive weapons and simplify code significantly.
Add option for non-loadout item icon rendering.
Simplified process of getting an entity index by making a macro.
Add method to find a key in an item schema (as opposed to retrieving the value at the same time).
Fix macro.
Add an extra search for items with multiple classes AND slots (aka the strange shotgun).
Add override by player weapons array in order to stop some weird issues.
Organized some things in the main file.
Updated documentation.