AIs are notified when a cyborg is slaved to it

Includes:
-Roundstart cyborgs
-New cyborgs
-Reclassified cyborgs
-Cyborgs when the AI wire is pulsed
Added tracking links to the notices
Included fixing cyborg camera names not updating when reclassed or renamed by admins
Added a notice for module changes as well.
Resolved conflicts and added an AI notice when a cyborg renames itself.

Also fixes the comments of the BORG_RENAME config
typo
Update unsorted.dm
Adds the maglite. Security spawns with it in their sec belts. They have a decent force value and are a little better than the common flashlight. Sprites by Nienhaus. Can be held in the sec belt and the armour vest.
Renamed maglite to seclite.
Refactor'd can_hold and cant_hold to use type paths instead of strings.
Removed an undefined object from the medical belt's can_hold list.
Added the seclite to the security vending machine.
Initial Commit
Mimepack

This is a simple backpack for the mime.
Merge branch 'master' of git://github.com/tgstation/-tg-station.git
Merge branch 'master' of git://github.com/tgstation/-tg-station.git
Merge branch 'master' of git://github.com/tgstation/-tg-station.git
Merge branch 'master' of git://github.com/tgstation/-tg-station.git

Conflicts:
	icons/obj/lighting.dmi

Signed-off-by: Firecage <firecage@hotmail.com>
Merge branch 'master' of git://github.com/tgstation/-tg-station.git
Small change to the head of the augmentation robot head, to make it look a bit more...like the head was actually augmented.
Delete augments.dmi
Fix