hal: Disable gapless offload playback by default.

-Set the property-audio.offload.gapless.enabled to true to enable
 gapless playback by default.
-Set mixer control to the driver to decide if gapless playback needs
 to be used or not
-If gapless playback is not enabled then partial drain from HAL is
 treated as full drain.

Change-Id: Id7f4967fe528bab9097c3f609058276ec02174e1
hal: set gapless metadata for compress  offload playback

-If any of the  metadata parameters are set from the framework.
 set the gapless metadata to one.

CRs-Fixed: 588353
Change-Id: I66a79d3f64515d108585527496a754c06a441560
hal: Add support for audio effects in DSP for tunnel mode playback

Add support to enable or disable audio post processing  effects
in DSP for tunnel mode playback.

Change-Id: I4e0b01ab4ae29d4b1c7986f2a6146e18e8bce2c1
hal: fix set_parameter() returning -2 error

When setparameters() is called and if the known keys are not found,
the implementation returns -2 error.Fix this by setting error only
when keys are found and there is an error while executing corresponding
implemention.

CRs-fixed: 589280
Change-Id: If5544d6fdeac47ddfc1f7e8e18bfa81e2ef5cbc2
hal: Add property to configure the compress offload fragment size.

Add property - audio.offload.buffer.size.kbytes to configure offload
fragment size. The maximum value for fragment size is 256k. Default
value is 32k. The minimum value is 8k.

Change-Id: I9b440a420270b27f5fdba9f82de6944da0afb9d2
audio: ifdef usb audio feature

Change-Id: I486bdfe81fbe024e1797f6a5e5f8d219480001ed
hal: Add DYNAMIC_VOLUME_MIXER ifdef for AOSP compatibility

 * Upstream kernel uses a much newer compress offload implementation
   which supports gapless playback, multiple streams, and effects.
 * The volume for these streams can be controlled independently,
   so add an ifdef if we support the new mixer names.

Change-Id: I6633ec5c95ba8a8e4424be82fe90fe207a66b964
Merge "audio: ifdef usb audio feature" into cm-11.0
Merge branch 'cm-11.0' of https://github.com/CyanogenMod/android_hardware_qcom_audio into HEAD