renderers: fix crash caused by too many models in skin
Merge pull request #63 from zturtleman/skinmodellimit

renderers: fix crash caused by too many models in skin
cgame: Fix targetNum check in cgame's tcmd & make tcmd use
trap_SendClientCommand for "gc" - slightly adapted code by zturtleman
game: code style & some clean up refs #51
qcommon: unused var removed
renderer2: start of COMPAT_Q3A and COMPAT_ET macros removal
ui: compile warning fix
client: reimplemented console command highlight
renderer2: remove unwanted macros
renderer2: uncrustified the glsl sources
ui: separate default_left.cfg for PANDORA (default_left_pandora.cfg)
refs #336
cgame: cg_simpleitems added
client: fixed a bug on tab comletion, fixes #238
sdl: use sdl function instead of macros
ui: some clean up refs #50 , print a message for bad ui export types,
cvar ui_isSpectator removed
added missing shaders, fixes some graphics glitches and simple items bugs
rendere2: shaderlists to the renderer globals
rendere2: moved glsl shader methods to their right places
game: abort G_mapvoteinfo_read in case of memory allocation error
qcommon: i18_nfindlocale.c formatted