Preparing the README.md for the 0.6.6 release.
Fog of war is now slowly fading in and out. Made the fog slowly re-appear after you. This way you can still see your route for a small time.
Added the minified Pixi.js library to the project!
Added the fire status effect.
An entity checks if he has status effects and executes them when needed!
Added functions to add and remove status effects from an entity.
Created a temporarily status effect UI element that displays all the status effects on a target.
Status effects now have a addStack property that defines the behaviour of stacking the status effect.
Build the functionality for stacking status effects.
Added the new Status Effect UI element to the UI.
Added a base status effect object. Other status effects inherit from this class.
New Grunt build of the new files.
Switched from the minified verson of PIXI to the full development version.
Ported the textlog to work on the PIXI stage.
Removed the custom TextLog UI Eement and added the TextLog object that holds all messages and has a PIXI container that is being rendered.
Changed the function name addMessage to simply add.
Half of the screen is the normal canvas, other half is the PIXI canvas.
Removed all old UI objects and initialization code.
The Textlog doesn't have a PIXI.DisplayObjectContainer anymore, it now extends that object.
Added the QuickslotBar object that is going to hold all quickslots that the user can fill.