Change examine() from an atom verb to a mob verb

Just in time for the feature freeze, a big change that will introduce bugs! Yay!
Mob verb is called verb/examinate(target), which just calls target.examine(user) and face_atom(target)
For explanation why, see http://www.byond.com/forum/?post=1326139&page=2#comment8198716
Long story short, mob verbs are much faster than object verbs. The goal is to make right-click menus populate faster.

Also changes a bunch of examine() procs to always, ALWAYS call the parent. Except mobs, but you have 1 guess why I'm not touching them. Mostly this affects obj/item/examine().
And also remove a whole shitload of pointless set src in view(2) kind of crap. Also span classes.
Merge branch 'master' of https://github.com/tgstation/-tg-station
Merge branch 'master' of https://github.com/tgstation/-tg-station into examinate_the_doctor

Conflicts:
	code/_onclick/click.dm
	code/game/atoms.dm
	code/game/objects/items/toys.dm
	code/modules/paperwork/folders.dm
	code/modules/power/cable.dm
Some fixes and minor improvements to examining.
Some fixes and minor improvements to examining.
Merge branch 'master' of https://github.com/tgstation/-tg-station into examinate_the_doctor

Conflicts:
	code/ATMOSPHERICS/components/unary/vent_pump.dm
	code/game/gamemodes/cult/ritual.dm
	code/game/gamemodes/nuclear/pinpointer.dm
	code/game/machinery/spaceheater.dm
	code/game/machinery/status_display.dm
	code/game/objects/effects/decals/crayon.dm
	code/game/objects/items/stacks/stack.dm
	code/game/objects/items/weapons/airlock_painter.dm
	code/game/objects/items/weapons/cigs_lighters.dm
	code/game/objects/items/weapons/storage/secure.dm
	code/game/objects/items/weapons/tanks/tank_types.dm
	code/modules/assembly/assembly.dm
	code/modules/assembly/holder.dm
	code/modules/assembly/mousetrap.dm
	code/modules/mob/living/carbon/alien/special/facehugger.dm
	code/modules/mob/living/carbon/slime/examine.dm
	code/modules/power/cable.dm
	code/modules/reagents/grenade_launcher.dm
	code/modules/reagents/reagent_containers/food/drinks.dm
	code/modules/reagents/reagent_containers/food/snacks.dm
	code/modules/reagents/reagent_containers/glass.dm
	code/modules/recycling/sortingmachinery.dm

Thanks Firecage, this is all your fault
Hopefully final pass of object -> mob examine switch
Disregard that I suck cocks
Merge branch 'master' of https://github.com/tgstation/-tg-station into examinate_the_doctor

Conflicts:
	code/game/objects/items/devices/radio/radio.dm
	code/game/objects/items/toys.dm
	code/game/objects/items/weapons/tanks/tank_types.dm
	code/game/objects/items/weapons/tanks/tanks.dm
	code/modules/events/ninja.dm
	code/modules/power/cell.dm
	code/modules/power/port_gen.dm
	code/modules/reagents/reagent_dispenser.dm
Merge branch 'master' of https://github.com/tgstation/-tg-station
New path for energy swords, /obj/item/weapon/melee/energy/sword/saber and the different type of colours (purple, red, green, blue) are childrens of it.
You can only use sabers to create a dualsword and to archieve the funky colours with the multitool.
Dualswords now will be eqipped on hand once created instead of staying on the floor.
Fixes issue #4050
Fixes wrong ignite adminlog message when clicking plasma airlock with hand.
Fixes checks during welding of closets, walls, mineral walls, airlocks.
Adds all the new stuff back again, PR issues.
Missing define.
Adds some missing drone things from the previous PR:
 +Missing head/mask slot because drones.dm is not currently being compiled
 +Missing weapon/storage not allowing drones to MouseDrop
 +Missing uplink buy() preventing non-humans to use it
 +Missing syndrone sprites

Adds new drone things that weren't in the previous PR:
 +Drone pings respect factions
 +Moved drone ping message functionality into its own proc
 +Alerts all drones about newly activated/reactivated drones
 +Alerts all drones about dead drones
 +Gives the syndrone the "syndicate" faction, overriding the default "neutral"
 ->Redirected gib() to dust()
 ->Redirected update_inv_l_hand() to update_inv_hands()
 ->Redirected update_inv_r_hand() to update_inv_hands()
 ->Redirected update_inv_wear_mask() to update_inv_head()
Merge pull request #6 from JJRcop/droneimprove-restore

Adds some missing drone things from the previous PR/new drone things
Drone law 3 changed. Syndidrone laws rewritten

All Laws discussed in the IRC
Cannot repair clientless drones
Adds default toolbox for drones, Moves drone hud to drone hud file, ticks drone hud file.
fixes accidental removal of toggle light verb