acs_modules/sh_config:

- Updated Antlion Guard with max spawns of 1.

acs_modules/sh_npc.lua:
- Added NPC check to PlayerInitialSpawn, sometimes a Lua error would've
occured with maps with non NPC classes starting with "npc_".

acs_modules/sv_spawner_logic.lua:
- Updated HasAdjacentBoss to check relative to the input Quadrant.
- Spawn rate dice now uses new pooling random numbers.
- Added check for MonsterConfig.MaxSpawns, defaulting to 1 if not
present.
- Removed debug ServerLog call.
acs_modules/cl_init.lua, acs_modules/sh_npc.lua,

acs_modules/sv_detection.lua, acs_modules/sv_feedback,.lua
acs_modules/sv_init.lua, acs_modules/sv_spawner_logic.lua:
- Updated hook ids to not use darkrp_, since no longer DarkRP submodule.

acs_modules/sv_spawner_logic.lua:
- Added forgotten Quadrant object to HasAdjacentBoss function call.
- Fixed ACS.FavoredRandom typo, Notepad++ autocorwrecked that one.

autorun/acs_loader.lua:
- Updated to call after GAMEMODE:Initialize, prevent conflict with load
order on dependent libraries.
- Fixed sending server sided Lua files to client.