[Bleeding] Correct issues with MEGA_REDWOOD trees. Fixes BUKKIT-5568

In commit 6efeddfe57, TALL_REDWOOD was used instead of the proper TreeType
of MEGA_REDWOOD. Additionally, this fixes an issue in CraftWorld with an
improper boolean flag related to the generation of MEGA_REDWOOD trees.
[Bleeding] Allow generation of cocoa trees.
[Bleeding] Include equipment in EntityDeathEvent loot. Fixes BUKKIT-5566
[Bleeding] Recheck persistence for chicken jockeys each tick. Fixes BUKKIT-5577
Implement inventory creation by type and title. Fixes BUKKIT-4045

With the current API it is possible to create an inventory with a specific
type, but it is not possible to give such an inventory a title other than
the default.

The commit changes that by adding a method to optionally supply the title
for the given inventory type and holder, creating the functionality to
display any supported inventory type with a 32 character length String.

If the inventory title supplied is larger than 32 characters then an
IllegalArgumentException is thrown stating so.
[Bleeding] Fix stack overflow with Ender Crystals. Fixes BUKKIT-5583
Avoid using the user cache in skull meta.

To handle changes in 1.7.9 we changed skull meta to use GameProfile
instances instead of strings of player names. This reflects what vanilla is
actually storing for skulls now. As skulls still require a name our API was
not changed and we instead look up the rest of the profile information from
the name. The way this was implemented made it so that deserializing a skull
or setting its name potentially involved a network request. As skull meta
itself does not actually require a complete profile we now simply create one
that only contains a name and leave populating it to the server when it is
actually needed.
Only set skull profile if it is a player skull. Fixes BUKKIT-5605
Handle inventory max stack sizes even better. Fixes BUKKIT-5595

In 7e37cf96 we modified the container logic to handle custom max stack
sizes better and ensure the client stays in sync with this scenario. This
had the effect of sending an extra set slot packet for every inventory
click a player did which was not wanted. These extra packets also cause the
client to recalculate recipes which breaks the result slot for custom
recipes. To avoid the extra packets in general we now only send them if the
max stack is not the one we started with. In the case of a setting a custom
max stack size on a workbench this is still not enough so we also now send
another extra packet to make sure the result slot is always correct.
Handle chat packets correctly
Implement awake flag for bats. Adds BUKKIT-5606
Update CraftBukkit to use new YamlConfiguration encoding changes
Ensure we always log commands and log the right thing.

Waiting to log until after PlayerCommandPreprocessEvent makes the server
not log anything if the event is cancelled. It also makes the server log
what a plugin changed the command to instead of what the player actually
tried to run. As the point of the log is to have a record of every command
a player attempts to run these are both not desirable.
Updated version to 1.7.9-R0.1 in pom.xml for Beta.
Updated version to 1.7.9-R0.2-SNAPSHOT for development towards next release.
Fix polarity of Bat.isAwake() and Bat.setAwake(boolean). Fixes BUKKIT-5624
Rework mob item dropping on death. Fixes BUKKIT-5625

After the changes in d611cff2 we started including a mob's equipment when
calling EntityDeathEvent so plugins can access this data. However, the
changes to enable this triggered a bug that makes skeletons and pig zombies
no longer drop equipment because they handle this differently than the rest.
On top of this we don't handle dropping equipment for mobs that cannot
pick up items in vanilla even though vanilla does drop equipment for them
if you summon them with it. We also do not include a horse's inventory
in the event so they drop their saddle, armor, chest, and chest contents
with no way for a plugin to control this.

To solve this issues we revert mob item dropping back to vanilla logic
and instead just capture all their drops in the method they all call to
spawn them into the world. We also move horse inventory dropping so it
happens at a time when we're capturing these drops. With these changes
all items mobs drop on death should now be included in the event and
we have less diff to worry about for future updates.
Fix ItemStack state during BlockPlaceEvent. Fixes BUKKIT-5632
Handle null targets in target event. Fixes BUKKIT-5635
Use UUIDs in CraftPlayer equals and hashCode methods. Fixes BUKKIT-5634