i think i fixed turning? apparently i need break after each case in a switch
drew some actual textures
+z side of wall is right side up, doesn't jump as high
doesn't use wall model for everything now
implemented vaos in theory, but get black screen
+z side of objects are now right side up
shooting kernels now does not depend on vertical velocity
turns are no longer instant
improved turning
added floor, tried to add sky
background works
woops, forgot to add these last time
now utilizes assimp for model loading
removed old, borrowed obj loader; now Maize Runner is free of other people's code
utilizes ibos