Play the game's SND0.AT3 when a game is selected in the menu and on the "game screen".
Just zero the buffer if we failed to open the file
bg audio: Sprinkle on some thread safety
Update native (second constructor for chunkfile)
Lost-keyboard-focus fix in native
Minor perf fix in SimpleAudio: Lazily create resampling contexts once instead of every audio frame
BG music: Zero the sample buffer on decode fail
Fix issue where the "background audio game" could get cleared by mistake.

Takes care of the case of going to the game menu through Triangle.
More focus handling issue fixing
Have SimpleAudio respect channels/samplerate passed in
Fix android build
Play AT3 files in background audio too.

Fixes 3rd Birthday and PQ2, at least.
Clear dataLoaded flags after clearing data.

Seems to fix some race for me with background icons showing up black.
Maybe a double load?
Add a safety check.
Merge pull request #6394 from unknownbrackets/menu-audio

Add AT3 support for background audio
Merge pull request #6393 from hrydgard/menu-audio

Play the game's SND0.AT3 when a game is selected in the menu and on the "game screen".
Qt: Workaround for Qt4 quotes.
Remove savedIdRegister/MIPS_CALL_ID.

We've never trusted it anyway, simpler without dealing with this stuff.
Improve sceKernelDelayThread() timing.

A delay of 0 never reschedules, actually, unless there's a better priority
thread.  A greater delay depends on if a >= or similar check matches, but
generally is at least 200us.

It seems like this actually completes in at least another 10-20us.
Eat some cycles when switching threads.

There's a cost and it seems to be at least this much.  Matters for
Wipeout Pure when callbacks are allowed to wait.