Position bullets appropriately based on ship's facing
Bullets inherit velocity of ship and apply ejection velocity; bullets destroy themselves when wrapping
Fix bug where bullets are destroyed before leaving screen
Make object wrapping animation a standard utility with callback function
Add random spray to bullets when fired
Add bullets to collision detection (and make them very heavy)
Add ship to collision detection
Draw force field around ship
Replace bullet disappaer on wrap with timeout
Reduce ship mass to fun/scary levels