ALPHA 4.5

Fixed
|- 0000056: No kill/blackout screen << blackOutScreen was displayed but
instant kill has always happened
|- BlackOutDisplays random screen in only faded out
\- when dropping a conscious unit they always go into the unconscious
animation
Added
\v- morphine is now able to blackOut units
|- variable X39_MS2_var_Drugs_Morphine_morphineOverdoseCanKnockOut   -
default: 0.5 - allows morphine overdoses to black you out
|- variable X39_MS2_var_Drugs_Morphine_morphineBlackOutPointP    -
default: 0.5 - morphine level in percent when morphine will black you
out
|- variable X39_MS2_var_DialogControl_BlackOutDialog_EnableRespawnButton
- default: true - enables/disables the respawn button at the top left
when blackedOut
\- variable X39_MS2_var_DialogControl_BlackOutDialog_EnableAbortButton
- default: true - enables/disables the abort button at the top left when
blackedOut
Removed
\- function X39_MS2_fnc_doHeartPulseDependingActions
Changed
|- blackOutDisplay will now show content of
STR_X39_MS2_Scripting_DialogControl_BlackOutDialog_FlatLine instead of 0
|- Renamed X39_MS2_var_Heart_knockOutSmallerMinPulseManipulator to
X39_MS2_var_Heart_BlackedOutPulseModificator
\- pain sound has been moved into the sound tick
Merge pull request #7 from X39/dev_X39

ALPHA 4.5