Fix possible crash in Clippy Comments

svn path=/trunk/mods/zk/; revision=12153
Mention the refuel pad in planefac helptext and add Polish translation

svn path=/trunk/mods/zk/; revision=12155
Polish helptext translations for planes

svn path=/trunk/mods/zk/; revision=12156
Polish helptexts for superbuildings (from Bertha onwards) and Behemoth

svn path=/trunk/mods/zk/; revision=12157
Polish helptexts for antiground porc

svn path=/trunk/mods/zk/; revision=12158
Polish helptexts for static torp, shield and Newton.
Area shield description is now actually "Area" (was "Light").
Removed mentions of exterior sonar from torp launcher's helptexts (it has its own).

svn path=/trunk/mods/zk/; revision=12159
Polish helptexts for static AA

svn path=/trunk/mods/zk/; revision=12160
English helptext for storage
Polish helptexts for mex and singu

svn path=/trunk/mods/zk/; revision=12161
gui_chili_selections_and_cursortip.lua: 
- attempt to fix rare & random crash ("can't find 'parent'" error): replace ClearChildren() with Dispose() where possible. Not sure if it fix it.
- fix "Show feature HP" option not functioning. Was wrong index name. "corpse" -> "corpse2", "feature" -> "feature2"

unit_teleport_ai_2.lua: 
- fix beacon did not teleport unit with area-reclaim or area-repair or area-resurrect

svn path=/trunk/mods/zk/; revision=12162
gui_chili_integral_menu.lua: add a progressbar (similar to the one in build menu) to DGUN button when unit is reloading it DGUN weapon. (DGUN weapon is: the no3 manual fire weapon & the ONECLICK_WEAPON)

unit_oneclick_weapon.lua: send weapon activation event to gui_chili_integral_menu.lua (to allied team only).

corsh.lua: fix typo "oppurtunity" reported by IrishDruid

svn path=/trunk/mods/zk/; revision=12163
VERSION{v1.1.11.13}
 * Revert r12163, it is incomplete.
 * Renamed flying surfboard gadget.
 * Surfboard is now completely untransportable.

Licho:
 * AoE 256 -> 192 (matches Tacnuke for what it is worth)
 * Damage 2500 -> 2000

Brawler:
 * Cost 850 -> 800 (because KR thinks this needs changing and his change only made it more like, this change can hopefully sate his need for changes)

svn path=/trunk/mods/zk/; revision=12164
Kodachi is burnblow, ballistic. Has flame ceg.
Firewalker has flame ceg.
Orcone missiles now use terraform missile trail.

svn path=/trunk/mods/zk/; revision=12166
vehdisable, disable form of Dominatrix. Does slow, disarm and paralyze damage in one convenient package.

svn path=/trunk/mods/zk/; revision=12168
gui_chili_integral_menu.lua: grey out jump/dgun/special button when reloading, and gradually un-grey during reloading.

unit_oneclick_weapon.lua: add ruleparam ("specialReloadStart") for gui_chili_integral_menu.lua usage.

unit_teleport_ai_2.lua: fix unneeded/wrong teleportation when area-repair,-resurrect,-reclaim is used.


svn path=/trunk/mods/zk/; revision=12169
Hunter sits slightly lower in the water
Fixes issue 2049

svn path=/trunk/mods/zk/; revision=12170
armmerl.lua: workaround for Spring 95 targeting error (missile always miss by a specific value if targeting midrange). Workaround: Set missile turnrate to maximum. Is compatible with Spring 91.

svn path=/trunk/mods/zk/; revision=12171
whitespace fix for previous commit

svn path=/trunk/mods/zk/; revision=12172
ops... more whitespace!

svn path=/trunk/mods/zk/; revision=12173
Set turnRate to 18000 for StarburstLaunchers which lack turnRate. This seems to be near the default in 91.0.

svn path=/trunk/mods/zk/; revision=12174
Workaround for http://springrts.com/mantis/view.php?id=4177 which looks silly but is functional.

svn path=/trunk/mods/zk/; revision=12178