Super Strength change

* Super Strength no longer adds Might. Instead, it adds up to +2 damage to all melee attacks depending on spellpower.

* All players can now carry 400 more ems at all times (as if they always have old Super Strength).

What is the intent behind this change? Well, it's not to nerf anyone. Super Strength retains its damage bonus, and, in fact, it will now help scimitars, mystics, and touch spells. Players will also receive the carrying capacity benefits of the old spell full time. This is being done for two reasons:

One, constantly re-SSing during trades and building was super annoying. It's bad design (and bad user experience) to have primary stats changing so often.

Two, adding 20 points of any stat is insane for a buff. It caused problems in balancing weapons. Every player easily attained very high damage bonuses for all melee weapons. That will no longer be the case. Now that Scimitars are based on Agility and Fencing weapons are based on Aim, this change becomes more important than ever. After this change, all weapons will have the same attainable stat ranges, instead of Might going up to 70 easily and every other stat being stuck at 50/55 with faction shield.