HookShot.js - Now has a rope, but I'm unsure if that's what we really want.
Bobby now has a tounge.
Merge branch 'master' of github.com:Rovanion/SuperHappyFunTime into rope

Conflicts:
	HookShot.js
The rotation of the head as cooldown now works again.
Made the acceleration from the hookshot relative to the user's speed istead of absolute.

The acceleration from the hookshot now also depends on the users distance to the target.
Pans the level when it starts. The user can't control bobby and the time
isn't started until the panorama is finished.
Lade till en liten paus i början och gjorde easingen mer aggressiv.
Put bobby facing right as he starts.
Merge pull request #56 from Rovanion/rope

Rope
Merge pull request #60 from Rovanion/right

Put bobby facing right as he starts.
Changed collide to overlap
Fixes the bug where you can run with bobby during panorama view after
choosing replay level in the menu.
Merge pull request #62 from samni698/panLevel

Panorama bug fix
Only pans the level the first time the user runs it.
Merge branch 'master' of github.com:Rovanion/SuperHappyFunTime into panLevel
Enables WASD keys.
Merge pull request #63 from samni698/panLevel

Pan level
Merge pull request #64 from samni698/wasd

Enables WASD keys.
Removed physics from legs.
Increased area in which collisions are calculated.