[directx][win] Fixes compilation errors due to dx9 headers included from camera, (which tries to import in client code) and due to 3d and meshes being compiled in lib. They are NOT supported because of the high dependency on DX types and low usage in lib. 3d functionality will be reintroduced in a later release with a coherent cross-platform design.
[editor][win] Fixes linking issues and compile issues on Editor project for win. Added again files from editor_tileless folder, and cleaned references and dependencies to Indielib project.
[editor] Added some FIXMEs. Urgent one is path setting. Without that one we will not run editor.
[editor][win]Adds WorkingPath to setup path to resources directory.
[tutorials][win]Adds TMX, Spriter, TTF font tutorial projects.
[tutorials]Spriter, - forgot to change the font api call in this tutorial.
[tutorials]Spriter, TMX and TTF tutorials. Added missing files to project setup.
[editor]Fixed some paths. Still fails runtime since it is looking for /IndieLib/bin/win/../../assetstileset_01.xml . it is currently missing in the assets folder.
[engine]TTF, - Fixed compile warnings.
[engine]Added debug compile + link of freetype.
[engine]Added debug compile + link of freetype.
[engine]Added release compile + link of freetype.
[engine]More documentation tags added for Doxygen.
[engine]More documentation tags added for Doxygen.
[engine]More documentation tags added for Doxygen.
[gles] Implements fade, refactors tinting. There is some work to be done on shader because I don't quite understand fade vs. tinting in the engine.
Merge remote-tracking branch 'origin/master' into gles2ios