Create zh_CN.lang
Fixed a little hiccup when someone was writing this :).
Merge pull request #28 from logangorence/update_readme

Fixed a little hiccup when someone was writing this :).
Merge pull request #27 from crafteverywhere/patch-1

Create zh_CN.lang
Update de_DE.lang
Merge pull request #29 from Vexatos/patch-2

Update de_DE.lang
Worked on random stuff, just read the change log.

- Block rendering in GuiBase no longer has lighting issues.
- Snowballs thrown from the Ice Magnus Rod can now put out fires.
- ContentHandler now works in actual MC environment.
- Destruction Catalyst no longer takes Gunpowder out of inventory if in
creative.
- I don’t really care if it’s deprecated, I messed around with
hasEffect on certain items. If anyone has another solution to getting
said effect, please tell me.
- Changed Ice Magnus Rod recipe.
- Changed Witherless Rose recipe, along with a new texture to fit in
more with 1.7 flowers.
- Added Ender Staff. Doesn’t do much now, at the moment I’m using
x3n0’s texture for it.
- Enabled the lang files for Chinese and German (Russian is outdated).
Thanks translators for making Reliquary accessible to even more people,
and putting up with my recent lang name change. :)
Update ru_RU.lang
Use forge 1065 instead of 1024
Merge pull request #31 from Rythix/master

Use forge 1065 instead of 1024.
Merge pull request #30 from Adaptivity/patch-1

Update ru_RU.lang
Use ForgeGradle 1.2 instead of 1.1
Merge pull request #32 from Rythix/master

Use ForgeGradle 1.2 instead of 1.1.
Fixes Issue #33
Merge pull request #34 from Rythix/master

Fixes Issue #33
I think I fixed issue #35.

- Rewrote a lot of the Redstone recharging for Tome of Alkahest. Now
with less bugs! You can now also put Redstone dust/blocks in all 8
unoccupied slots of the crafting table.

- I think I fixed issue #35. I needed a null check to see if the recipe
actually exists.

- Showed the Void Tear some attention. Tooltip looks nicer. :D
Tweaking Medallion and Spelling

Tomb != Tome. Cleaning up some comments and hopefully shoring up the
code behind the Hero Medallion.
Mockup Sprite: Hero Medallion

First attempt at spriting the hero medallion with an overlay for when
it's active. Not the best but I'm a little rusty.
Nitpicking comments

Nothing to see here.
Hero medallion overlay

added to names collection.