Modified scoring for cutter huts to keep teritorry trees-free
Further changes to AI, not finished yet
Another changes in AI
Small enhancements to AI, slowing down early growth of economy
Algorithm for building production buildings reworked, check for unoccupied military buildings added...
Better control of military expansion, other small enhancements
AI changes, production, helper building, various tweaks
bugfix
AI change: auto stopping and resuming helper buildings (rangers, gamekeepers huts)
AI change: auto stopping and resuming helper buildings (rangers, gamekeepers huts)-resuming must be fixed :)
Changes related to mines and other small changes
building new mines reworked, other small changes
AI when building military buildings (expanding) recognizes and considers potential mines
conflicts resolved (I hope)
conflicts resolved (2nd attempt)
Got rid of referencies to valgrind, making wares level count more effective
Military buildings algorithm changed, wood industry algorithm changed too
mines, general scoring, military modified
small changes
small changes