Added tools and parts subsections to electronics category, moved all relevant recipes into new subsections and floodlight into lighting.
Speed up construction menu, when checking if the player has the required components
Adding myself to SIGNOFF file
Renaming ELECTRONICS category to ELECTRICAL makes more sense.
Fix not being able to store bolts in quiver
Thanks for noticing @OzoneH3. :)
Fixes weight of skeletal critter corpses.
debug timestamp compilation and type-safety fix
fixed default locale issue on some systems
Fixes price of splintered wood bits.
Dirty fix for position selections, still one more bug hidden somewhere, partial fix for #7038.
Hmm, trying the same trick with the offset variable too, fix for #7038 now works.
Found out about "std::swap(var, var)", thank you @BevapDin, you're the best!
fix removing disassembled book from invenotory
lets you leave an npc
Added ACTION_EXAMINE to the context-sensitive checks.
Changed some professions to start with rolling tobacco
Highlight things you can interact with in game::choose_adjacent.

This was surprisingly simple to implement.
Change item groups to have rollable tobacco, pre-rolled joints, and cigarette butts.
Merge branch 'master' of https://github.com/CleverRaven/Cataclysm-DDA into cigaweed
Added control vehicle to the context sensitive check.