Change to use a LoadingSystem and make it work with the loading screen
Does not work atm since it's inserted in the list too late.
Use the LoadingScreen code and adapt it so it works even if we can insert it properly. Change the inGame DB Reload to report progress
v2.3.2 - Insert itself into the loading screen without pausing it
Wildcard search for keys
Fix #19 : /= and -= had their operator inversed
v2.3.3
Fix the Ressource Database init
Fix the Wilcard use for ~key[] and ~key[value]
Change yield rate to improve loading speed with large patch set
Add a legacy pass that runs after :FIRST and process the patch without a :pass
v2.3.4
Add a cache for the regex expression
v2.3.5
Add the != math operator ( power of ) ( ^ was already used :( )
Add a system to use variables. Not finished !
v2.3.6
Add missing using
Finish the variable search - Reformat the code
Add a rename command to change the type of a node
Allow the MM menu on the main menu