Merge pull request #319 from d3athrow/Bleeding-Edge

Fix move_inside verb exploit across the board
Merge pull request #320 from d3athrow/Bleeding-Edge

Compile fix.
Merge pull request #321 from d3athrow/Bleeding-Edge

Bleeding edge
Merge pull request #424 from d3athrow/Bleeding-Edge

Bleeding edge
Merge pull request #426 from d3athrow/Bleeding-Edge

Bleeding edge
Fix lag caused by fixing recursive_mob_check :(
Merge branch 'master' of github.com:d3athrow/vgstation13

Conflicts:
	code/setup.dm
Got the labelling mixed up.
Permit turrets to tase and kill mice.
Added sinister class to stylesheet.dm for cult, Happiest Mask, and other spooky things.
(it's dark purple, bolded and italicized)
Uncommented OnMobLife() for later use, and adjusted fedora accordingly.
Adds the Happiest Mask, an item inspired by an item of the same name from Risk of Rain.
Rips ghosts from nearby corpses and turns them into loyal shades.
Cannot be removed(unless wearer dies) or acid'd.
Will be available as a rare find in xenoarchaeology.

(Also adds some snowflake code that makes the mask work, and will hopefully make future items less painful to make.)
Makes the Happiest Mask a possible find in xenoarchaelogy(TEMPLE/mercury).
Added sinister class to stylesheet.dm for cult, Happiest Mask, and other spooky things.
(it's dark purple, bolded and italicized)
Uncommented OnMobLife() for later use, and adjusted fedora accordingly.
Adds the Happiest Mask, an item inspired by an item of the same name from Risk of Rain.
Rips ghosts from nearby corpses and turns them into loyal shades.
Cannot be removed(unless wearer dies) or acid'd.
Will be available as a rare find in xenoarchaeology.

(Also adds some snowflake code that makes the mask work, and will hopefully make future items less painful to make.)
Makes the Happiest Mask a possible find in xenoarchaelogy(TEMPLE/mercury).
Merge branch 'Bleeding-Edge' of https://github.com/VelardAmakar/vgstation13 into Bleeding-Edge
Staff who.
Fix typo.